public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null) { if (actorEntity != null) { var entry = new PartyEntity { X = actorEntity.X, Y = actorEntity.Y, Z = actorEntity.Z, Coordinate = actorEntity.Coordinate, ID = actorEntity.ID, UUID = actorEntity.UUID, Name = actorEntity.Name, Job = actorEntity.Job, Level = actorEntity.Level, HPCurrent = actorEntity.HPCurrent, HPMax = actorEntity.HPMax, MPCurrent = actorEntity.MPCurrent, MPMax = actorEntity.MPMax, StatusEntries = actorEntity.StatusEntries }; CleanXPValue(ref entry); return entry; } else { var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyEntity.DefaultStatusEffectOffset; var entry = new PartyEntity(); try { entry.X = BitConverter.ToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.X); entry.Z = BitConverter.ToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Z); entry.Y = BitConverter.ToSingle(source, MemoryHandler.Instance.Structures.PartyEntity.Y); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = BitConverter.ToUInt32(source, MemoryHandler.Instance.Structures.PartyEntity.ID); entry.UUID = Guid.NewGuid() .ToString(); entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyEntity.Name); entry.Job = Entity.Job[source[MemoryHandler.Instance.Structures.PartyEntity.Job]]; entry.JobID = Entity.Job[entry.Job]; entry.Level = source[MemoryHandler.Instance.Structures.PartyEntity.Level]; entry.HPCurrent = BitConverter.ToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPCurrent); entry.HPMax = BitConverter.ToInt32(source, MemoryHandler.Instance.Structures.PartyEntity.HPMax); entry.MPCurrent = BitConverter.ToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPCurrent); entry.MPMax = BitConverter.ToInt16(source, MemoryHandler.Instance.Structures.PartyEntity.MPMax); const int limit = 15; entry.StatusEntries = new List<StatusEntry>(); const int statusSize = 12; var statusesSource = new byte[limit * statusSize]; Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12); for (var i = 0; i < limit; i++) { var statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); var statusEntry = new StatusEntry { TargetName = entry.Name, StatusID = BitConverter.ToInt16(statusSource, MemoryHandler.Instance.Structures.StatusEntry.StatusID), Stacks = statusSource[MemoryHandler.Instance.Structures.StatusEntry.Stacks], Duration = BitConverter.ToSingle(statusSource, MemoryHandler.Instance.Structures.StatusEntry.Duration), CasterID = BitConverter.ToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusEntry.CasterID) }; try { var pc = PCWorkerDelegate.GetEntity(statusEntry.CasterID); var npc = NPCWorkerDelegate.GetEntity(statusEntry.CasterID); var monster = MonsterWorkerDelegate.GetEntity(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception) { } try { if (statusEntry.StatusID > 0) { var statusInfo = StatusEffectHelper.StatusInfo((uint) statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { entry.StatusEntries.Add(statusEntry); } } } catch (Exception) { } CleanXPValue(ref entry); return entry; } }
public static void EnsureEntity(uint key, PartyEntity entity) { EntitiesDictionary.AddOrUpdate(key, entity, (k, v) => entity); }
private static void CleanXPValue(ref PartyEntity entity) { if (entity.HPCurrent < 0 || entity.HPMax < 0) { entity.HPCurrent = 1; entity.HPMax = 1; } if (entity.HPCurrent > entity.HPMax) { if (entity.HPMax == 0) { entity.HPCurrent = 1; entity.HPMax = 1; } else { entity.HPCurrent = entity.HPMax; } } if (entity.MPCurrent < 0 || entity.MPMax < 0) { entity.MPCurrent = 1; entity.MPMax = 1; } if (entity.MPCurrent > entity.MPMax) { if (entity.MPMax == 0) { entity.MPCurrent = 1; entity.MPMax = 1; } else { entity.MPCurrent = entity.MPMax; } } }