예제 #1
0
            bool _prepare_WaveMemory(byte[] instrument_code, string key, bool is_deps)
            {
                Debug.Assert(SongInstrumentForm.IsWaveMemory(instrument_code[0]));
                uint sample_location = U.p32(instrument_code, 4);

                if (sample_location > this.Data.Length)
                {
                    this.ErrorMessage += "\r\n" +
                                         R.Error("DirectSoundの中に、おかしなデータがありました。無視します。 sample_location:{0} > {1} ROM Size"
                                                 , U.To0xHexString(sample_location), U.To0xHexString(this.Data.Length));

                    //ダメな楽器として認識する.
                    return(false);
                }

                List <byte> current_sample = U.subrangeToList(this.Data, sample_location, sample_location + 16);

                //4バイトアライメント
                while ((current_sample.Count % 4) != 0)
                {
                    current_sample.Add(0);
                }

                Log.Debug(U.HexDump(instrument_code));

                U.write_u32(instrument_code, 4, (uint)this.Sample_data.Count);
                this.Sample_data.AddRange(current_sample);
                Log.Debug(R._("SampleData:{0} bytes (append({1}bytes))", this.Sample_data.Count, current_sample.Count));

                return(true);
            }
예제 #2
0
            uint _prepare(byte[] instrument_code, string key, bool is_deps)
            {
                // Fix instrument pointer to be an offset relative to start of sample data.
                // The pointer for the first instrument - which is the percussion map - is
                // of course relative to the start of instrument data, being zero. The
                // burn procedure is aware of this.
                if (is_deps && (instrument_code[0] == 0x80 || instrument_code[0] == 0x40))
                {
                    //print "song in song error!"
                    //print hexdump(instrument_code)
                    Log.Error(U.HexDump(instrument_code));
                    this.ErrorMessage += "\r\n" +
                                         R.Error("Multi または Drumの中に、さらにMulti または Drumがありました。\r\nこういう複雑なものは対応できないので無視します。\r\n");

                    instrument_code = bad_inst();
                    Debug.Assert(false);
                }
                else if (SongInstrumentForm.IsDirectSound(instrument_code[0]))
                {
                    bool success = _prepare_DirectSound(instrument_code, key, is_deps);
                    if (success == false)
                    {
                        instrument_code = bad_inst();
                    }
                }
                else if (SongInstrumentForm.IsWaveMemory(instrument_code[0]))
                {
                    bool success = _prepare_WaveMemory(instrument_code, key, is_deps);
                    if (success == false)
                    {
                        instrument_code = bad_inst();
                    }
                }
                else if (instrument_code[0] == 0x80)
                {
                    Log.Debug("Drum");
                    Log.Debug(U.HexDump(instrument_code));

                    //drum instrument is always id:0
                    this.Instrument_mapping[key] = 0;
                    return(0);
                }
                else if (instrument_code[0] == 0x40)
                {
                    bool success = _prepare_MultiSample(instrument_code, key, is_deps);
                    if (success == false)
                    {
                        instrument_code = bad_inst();
                    }
                }
                else
                {
                    Log.Debug("???");
                    Log.Debug(U.HexDump(instrument_code));
                }
                Debug.Assert(instrument_code.Length >= 0xC);

                uint result = this.Count();

                this.Instrument_mapping[key] = result;
                this.Instrument_codes.AddRange(instrument_code);
                return(result);
            }
예제 #3
0
        void Burn(SongSt song, InstrumentMap instrument_map, List <List <byte> > trackdata)
        {
            //必要なサイズを計算する.
            uint use_size = 8 + (4 * (uint)trackdata.Count); //ヘッダー

            for (int track = 0; track < trackdata.Count; track++)
            {
                use_size += (uint)trackdata[track].Count;                     //楽譜
            }
            use_size  = U.Padding4(use_size);                                 //楽譜と楽器の間は 4バイトアライメントが必要.
            use_size += (uint)(instrument_map.Instrument_mapping.Count * 12); //楽器
            use_size += (uint)instrument_map.Sample_data.Count;               //楽器データ

            uint write_pointer = InputFormRef.AllocBinaryData(use_size);

            if (write_pointer == U.NOT_FOUND)
            {
                R.ShowStopError("データサイズを({0})確保できません。\r\nROM容量がもうないか、音楽のパースに失敗しています。", use_size);
                return;
            }
            U.toPointer(write_pointer);

            byte[] data = new byte[use_size];
            U.write_u8(data, 0, (uint)trackdata.Count); //トラック数
            U.write_u8(data, 1, 0x0);                   //常にゼロ.
            U.write_u8(data, 2, 0x0A);                  //Do these values matter?
            U.write_u8(data, 3, 0x80);                  //This is just copying what the stock ROM does...
            uint offset = 8 + (4 * (uint)trackdata.Count);

            //データ構造
            //ヘッダー
            //[track数] [0] [0x0A] [0x80] [楽器ポンタ] [楽譜1ポインタ] [楽譜2ポインタ].... [楽譜Nポインタ]
            //
            //実データ
            //[楽譜1データ].......
            //[楽譜2データ].......
            //
            //[楽器データ]
            //[楽器サンプルデータ]

            //楽譜
            for (int track = 0; track < trackdata.Count; track++)
            {
                //楽譜ポインタの書き込み
                U.write_u32(data, 8 + (4 * (uint)track), U.toPointer(write_pointer + offset));

                //楽譜データを書き込む.
                burn_track(data, offset, write_pointer, trackdata[track].ToArray());
                offset += (uint)trackdata[track].Count;
            }
            offset = U.Padding4(offset); //楽譜と楽器の間は 4バイトアライメントが必要.

            //楽器ポインタ
            U.write_u32(data, 4, U.toPointer(write_pointer + offset));

            uint instrument_start     = offset;                                                                  //楽器開始
            uint instrumentdata_start = instrument_start + (12 * (uint)instrument_map.Instrument_mapping.Count); //楽器データ開始

            Log.Debug("instrumentdata_start(", instrumentdata_start.ToString(), ") = instrument_start(", instrument_start.ToString(), ") + 12 * instrument_count(", instrument_map.Instrument_mapping.Count.ToString(), ")");



            U.write_range(data, instrument_start, instrument_map.Instrument_codes.ToArray());
            U.write_range(data, instrumentdata_start, instrument_map.Sample_data.ToArray());

            //楽器
            uint resyclesize = 0;

            for (int i = 0; i < instrument_map.Instrument_mapping.Count; i++)
            {
                uint this_instrument = instrument_start + (12 * (uint)i);

                Log.Debug("track:", i.ToString(), " ", data[this_instrument + 0].ToString());
                uint instrumentCode = U.u8(data, this_instrument + 0);
                if (SongInstrumentForm.IsDirectSound(instrumentCode) ||
                    SongInstrumentForm.IsWaveMemory(instrumentCode))
                {
                    uint sample_data_start = U.u32(data, this_instrument + 4);
                    sample_data_start += instrumentdata_start;
                    if (sample_data_start < resyclesize)
                    {
                        Log.Error("BAD INSTRUMENT:", i.ToString(), (sample_data_start - instrumentdata_start).ToString(), sample_data_start.ToString(), resyclesize.ToString());
                        continue;
                    }
                    sample_data_start -= resyclesize;
                    uint sample_data_len;
                    if (SongInstrumentForm.IsWaveMemory(instrumentCode))
                    {
                        sample_data_len = 16;
                    }
                    else
                    {
                        sample_data_len = U.u32(data, sample_data_start + 12);
                        sample_data_len = U.Padding4(sample_data_len);
                    }
                    Log.Debug("d ", sample_data_start.ToString("X"), " ", sample_data_len.ToString());

                    uint found_address = U.Grep(Program.ROM.Data, U.subrange(data, sample_data_start, sample_data_start + sample_data_len), 100, 0, 4);
                    if (found_address != U.NOT_FOUND)
                    {
                        Log.Debug("recycle ", sample_data_start.ToString("X"), " len ", sample_data_len.ToString(), " -> ", found_address.ToString("X"));
                        //existing address in ROM.
                        //recycle
                        data = U.del(data, sample_data_start, sample_data_start + sample_data_len);
                        U.write_u32(data, this_instrument + 4, U.toPointer(found_address));

                        resyclesize += sample_data_len;
                    }
                    else
                    {
                        //nothing to recycle, write the data.
                        uint baseoffset = U.u32(data, this_instrument + 4); //相対アドレスが書いてあるので、それを求めに絶対値に変換する
                        U.write_u32(data, this_instrument + 4
                                    , U.toPointer((instrumentdata_start + write_pointer + baseoffset) - resyclesize));
                    }
                }
                else if (instrumentCode == 0x80)
                {                                                       //ドラム
                    uint baseoffset = U.u32(data, this_instrument + 4); //相対アドレスが書いてあるので、それを求めに絶対値に変換する
                    U.write_u32(data, this_instrument + 4
                                , U.toPointer(instrument_start + write_pointer + baseoffset));
                }
                else if (instrumentCode == 0x40)
                {
                    Log.Debug("MULTI TRACK!");
                    uint baseoffset = U.u32(data, this_instrument + 4); //相対アドレスが書いてあるので、それを求めに絶対値に変換する
                    U.write_u32(data, this_instrument + 4
                                , U.toPointer(instrument_start + write_pointer + baseoffset));


                    baseoffset = U.u32(data, this_instrument + 8); //相対アドレスが書いてあるので、それを求めに絶対値に変換する
                    U.write_u32(data, this_instrument + 8
                                , U.toPointer((instrumentdata_start + write_pointer + baseoffset) - resyclesize));
                }
            }
            Log.Notify("resyclesize:", resyclesize.ToString(), U.To0xHexString(resyclesize));

            string undo_name = "";

            Undo.UndoData undodata = Program.Undo.NewUndoData(undo_name);
            undodata.list.Add(new Undo.UndoPostion(song.table, 8));

            Program.ROM.write_u32(song.table, U.toPointer(write_pointer));
            InputFormRef.WriteBinaryDataDirect(write_pointer, data, undodata);

            uint priority = GetSongPriority(trackdata.Count);

            Program.ROM.write_u32(song.table + 4, priority, undodata);

            Program.Undo.Push(undodata);
        }