private void ShowFrameUpDown_ValueChanged(object sender, EventArgs e) { uint anime = (uint)ANIMATION.Value; uint frame = (uint)ShowFrameUpDown.Value; AnimationPictureBox.Image = ImageUtilSkillSystemsAnimeCreator.Draw(anime, frame); }
private void ShowFrameUpDown_ValueChanged(object sender, EventArgs e) { uint anime = (uint)AnimePointer.Value; uint frame = (uint)ShowFrameUpDown.Value; string log; AnimationPictureBox.Image = ImageUtilSkillSystemsAnimeCreator.Draw(anime, frame, out log); BinInfo.Text = log; }