예제 #1
0
 public void Draw(float penWidth, SplineController controller)
 {
     Binding.FCE_Spline_Draw(this.m_splinePtr, penWidth, controller.Pointer);
 }
예제 #2
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 public void Draw(float penWidth, SplineController controller)
 {
     Binding.FCE_Spline_Draw(this.m_splinePtr, penWidth, controller.Pointer);
 }
예제 #3
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 public virtual void Activate()
 {
     MainForm.Instance.CursorPhysics = false;
     this.m_splineController = SplineController.Create();
 }
예제 #4
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 public void SelectFromScreenRect(RectangleF rect, float penWidth, SplineController.SelectMode selectMode)
 {
     Binding.FCE_SplineController_SelectFromScreenRect(this.m_controllerPtr, rect.X, rect.Y, rect.Right, rect.Bottom, penWidth, (int)selectMode);
 }
예제 #5
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 protected void StartDrag(SplineController.SelectMode dragMode)
 {
     this.m_state = ToolSpline.State.Dragging;
     this.m_dragStart = Editor.Viewport.NormalizedMousePos;
     this.m_dragMode = dragMode;
 }