private static LocalizeInternal ( string section, string key ) : string | ||
section | string | |
key | string | |
리턴 | string |
public static string Localize(string key) { if (key.StartsWith("*")) { return(null); } return(Localizer.LocalizeInternal("InGameEditor_PC", key)); }
public static string Localize(string section, string key) { if (!Engine.Initialized) { return("!DLL_NOT_LOADED"); } return(Localizer.LocalizeInternal(section, key)); }
public static string LocalizeCommon(string key) { return(Localizer.LocalizeInternal("InGameEditor", key)); }