private void OkButtonClick(object sender, EventArgs e) { if (string.IsNullOrEmpty(NameBox.Text) || string.IsNullOrEmpty(DescriptionBox.Text)) { MessageBox.Show("Name and/or Description cannot be empty!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } RolePlayingGame = new RolePlayingGame(NameBox.Text, DescriptionBox.Text); Close(); }
private void OpenGame(string path) { _gamePath = path; _rpg = Serializer.Deserialize<RolePlayingGame>(GameFilePath); SetTitle(_rpg.Name); StatusLabel.Text = _gamePath; if (!Directory.Exists(ClassPath)) Directory.CreateDirectory(ClassPath); if (!Directory.Exists(ArmorPath)) Directory.CreateDirectory(ArmorPath); if (!Directory.Exists(ShieldPath)) Directory.CreateDirectory(ShieldPath); if (!Directory.Exists(WeaponPath)) Directory.CreateDirectory(WeaponPath); if (!Directory.Exists(KeyPath)) Directory.CreateDirectory(KeyPath); if (!Directory.Exists(ContainerPath)) Directory.CreateDirectory(ContainerPath); if (!Directory.Exists(SkillPath)) Directory.CreateDirectory(SkillPath); FormDetails.ReadEntityData(); FormDetails.ReadItemData(); FormDetails.ReadKeyData(); FormDetails.ReadContainerData(); FormDetails.ReadSkillData(); PrepareForms(); }
private void NewGameMenuItemClick(object sender, EventArgs e) { using (var newGameForm = new FormNewGame()) { DialogResult result = newGameForm.ShowDialog(); if (result != DialogResult.OK || newGameForm.RolePlayingGame == null) return; var folderBrowser = new FolderBrowserDialog { Description = "Select folder to create game in.", SelectedPath = Application.StartupPath }; result = folderBrowser.ShowDialog(); if (result != DialogResult.OK) return; try { _rpg = newGameForm.RolePlayingGame; _gamePath = Path.Combine(folderBrowser.SelectedPath, GameFolder); if (Directory.Exists(_gamePath)) { MessageBox.Show("Target directory already exists!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } Directory.CreateDirectory(_gamePath); Directory.CreateDirectory(ClassPath); Directory.CreateDirectory(ArmorPath); Directory.CreateDirectory(ShieldPath); Directory.CreateDirectory(WeaponPath); Directory.CreateDirectory(KeyPath); Directory.CreateDirectory(ContainerPath); Directory.CreateDirectory(SkillPath); Serializer.Serialize(_rpg, GameFilePath); ExportMenuItem.Enabled = true; ClassesMenuItem.Enabled = true; ItemsMenuItem.Enabled = true; KeysMenuItem.Enabled = true; ContainersMenuItem.Enabled = true; SetTitle(_rpg.Name); StatusBar.Text = _gamePath; } catch (IOException ex) { MessageBox.Show( "IO operation failed when creating game files. IOException thrown with message: " + ex.Message + "\n\nStack Trace:\n" + ex.StackTrace, "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } }