private void DispatchRaceHAndler(CarBaseMessage msg, MainStateDS.MainRow row) { switch ((F1.Enums.RaceCarType)msg.CarType) { case F1.Enums.RaceCarType.RaceDriver: row.Driver = (msg as CarDriver).Name; break; case F1.Enums.RaceCarType.RaceGap: row.Gap = (msg as CarGap).Gap; break; case F1.Enums.RaceCarType.RaceInterval: row.Interval = (msg as CarInterval).Interval; break; case F1.Enums.RaceCarType.RaceLapTime: row.LapTime = (msg as CarLapTime).LapTime; break; case F1.Enums.RaceCarType.RacePitCount: row.Pits = (msg as CarPitCount).Count; break; case F1.Enums.RaceCarType.RacePosition: row.Position = (msg as CarPosition).Position; break; case F1.Enums.RaceCarType.RaceSector_1: row.Sector_1 = (msg as CarSectorTime).SectorTime; break; case F1.Enums.RaceCarType.RaceSector_2: row.Sector_2 = (msg as CarSectorTime).SectorTime; break; case F1.Enums.RaceCarType.RaceSector_3: row.Sector_3 = (msg as CarSectorTime).SectorTime; break; case F1.Enums.RaceCarType.RacePitLap_1: case F1.Enums.RaceCarType.RacePitLap_2: case F1.Enums.RaceCarType.RacePitLap_3: case F1.Enums.RaceCarType.RaceNumber: break; } }
private void DispatchPracticeHAndler(CarBaseMessage msg, MainStateDS.MainRow row) { switch ((F1.Enums.PracticeCarType)msg.CarType) { default: break; } }
private void DispatchQualyHAndler(CarBaseMessage msg, MainStateDS.MainRow row) { switch ((F1.Enums.QualifyCarType)msg.CarType) { default: break; } }