예제 #1
0
        void undoLabel_Selected(object sender, EventArgs e)
        {
            if (unassignedPoints == skillPoints)
            {
                return;
            }

            string        skillName = undoSkill.Peek();
            SkillLabelSet set       = skillLabels.FirstOrDefault(x => x.Label.Text == skillName);

            if (set != null)
            {
                int.TryParse(set.Value.Text, out int value);

                if (value == 0)
                {
                    return;
                }

                value--;
                set.Value.Text = value.ToString();
            }

            undoSkill.Pop();
            unassignedPoints++;

            // Update the skill points for the appropriate skill
            pointsRemaining.Text = "Skill Points: " + unassignedPoints.ToString();
        }
예제 #2
0
        void addSkillLabel_Selected(object sender, EventArgs e)
        {
            if (unassignedPoints <= 0)
            {
                return;
            }

            string skillName = ((LinkLabel)sender).Type;

            undoSkill.Push(skillName);

            unassignedPoints--;

            SkillLabelSet set = skillLabels.FirstOrDefault(x => x.Label.Text == skillName);

            if (set != null)
            {
                int.TryParse(set.Value.Text, out int value);
                value++;
                set.Value.Text = value.ToString();
            }

            pointsRemaining.Text = "Skill Points: " + unassignedPoints.ToString();
        }