void Start() { mode = FindObjectOfType <AnatomyModes> (); LoadFromXML(); SetPins(); }
protected override void Start() { base.Start(); modes = FindObjectOfType <AnatomyModes> (); anatomyPinsManager = FindObjectOfType <AnatomyPinsManager> (); cameraZoom = Camera.main.GetComponent <CameraZoom> (); viewModelWholeToggle.isOn = true; }
void Start() { anatomyUIManager = FindObjectOfType <AnatomyUIManager> (); pinsManager = FindObjectOfType <AnatomyPinsManager> (); textManagerInstance = FindObjectOfType <AnatomyTextsManager> (); whichMode = FindObjectOfType <AnatomyModes>(); AssignToLists(AnatomySceneManager.Instance.EyeSocketModel); AssignToLists(AnatomySceneManager.Instance.EyeSocketHalfModel); isHighlighted = false; rayHitSthg = false; stopEyeRotation = false; wasSpace = false; positionBefore1 = new GameObject(); positionBefore2 = new GameObject(); hitObject1 = AnatomySceneManager.Instance.EmptyGameObject; hitObject2 = AnatomySceneManager.Instance.EmptyGameObject; index = index3 = 0; }