public CollisionDetector(MovementController mc,MapNew map) { this.map = map; this.mc = mc; playerRec.X = mc.p[0].x ; playerRec.Y = mc.p[0].y; }
public CDC(MovementController mc, MapNew map) { image = map.image; this.mc = mc; // Maybe also give this overloaded constructor a variable that says what level we are in and then hardcore // the colors to the according level backGround = image.GetPixel(0, 0); deathColor = image.GetPixel(2, 0); winColor = image.GetPixel(3,0); }