void Awake()
 {
     enabled  = true;
     instance = this;
     sites    = new Dictionary <string, SiteBody> ();
     GameEvents.onVesselCreate.Add(onVesselCreate);
     GameEvents.onVesselDestroy.Add(onVesselDestroy);
     GameEvents.onVesselRename.Add(onVesselRename);
 }
 void Awake()
 {
     if (CompatibilityChecker.IsWin64())
     {
         enabled = false;
         return;
     }
     enabled  = true;
     instance = this;
     sites    = new Dictionary <string, SiteBody> ();
     GameEvents.onVesselCreate.Add(onVesselCreate);
     GameEvents.onVesselDestroy.Add(onVesselDestroy);
     GameEvents.onVesselRename.Add(onVesselRename);
 }
 void Awake()
 {
     if (CompatibilityChecker.IsWin64 ()) {
         enabled = false;
         return;
     }
     enabled = true;
     instance = this;
     sites = new Dictionary<string, SiteBody> ();
     GameEvents.onVesselCreate.Add (onVesselCreate);
     GameEvents.onVesselDestroy.Add (onVesselDestroy);
     GameEvents.onVesselRename.Add (onVesselRename);
 }
 void Awake()
 {
     enabled = true;
     instance = this;
     sites = new Dictionary<string, SiteBody> ();
     GameEvents.onVesselCreate.Add (onVesselCreate);
     GameEvents.onVesselDestroy.Add (onVesselDestroy);
     GameEvents.onVesselRename.Add (onVesselRename);
 }