void Awake() { enabled = true; instance = this; sites = new Dictionary <string, SiteBody> (); GameEvents.onVesselCreate.Add(onVesselCreate); GameEvents.onVesselDestroy.Add(onVesselDestroy); GameEvents.onVesselRename.Add(onVesselRename); }
void Awake() { if (CompatibilityChecker.IsWin64()) { enabled = false; return; } enabled = true; instance = this; sites = new Dictionary <string, SiteBody> (); GameEvents.onVesselCreate.Add(onVesselCreate); GameEvents.onVesselDestroy.Add(onVesselDestroy); GameEvents.onVesselRename.Add(onVesselRename); }
void Awake() { if (CompatibilityChecker.IsWin64 ()) { enabled = false; return; } enabled = true; instance = this; sites = new Dictionary<string, SiteBody> (); GameEvents.onVesselCreate.Add (onVesselCreate); GameEvents.onVesselDestroy.Add (onVesselDestroy); GameEvents.onVesselRename.Add (onVesselRename); }
void Awake() { enabled = true; instance = this; sites = new Dictionary<string, SiteBody> (); GameEvents.onVesselCreate.Add (onVesselCreate); GameEvents.onVesselDestroy.Add (onVesselDestroy); GameEvents.onVesselRename.Add (onVesselRename); }