void Awake ()
		{
			if (!HighLogic.LoadedSceneIsEditor
				&& !HighLogic.LoadedSceneIsFlight) {
				Destroy (this);
				return;
			}
			windowInstance = this;
			enabled = true;
			gui_enabled = false;
		}
예제 #2
0
 void Awake()
 {
     if (!HighLogic.LoadedSceneIsEditor &&
         !HighLogic.LoadedSceneIsFlight)
     {
         Destroy(this);
         return;
     }
     windowInstance = this;
     enabled        = true;
     gui_enabled    = false;
 }
예제 #3
0
 public void ShowRenameUI()
 {
     ExRenameWindow.ShowGUI(this);
 }