/// <summary> /// 設定を取得 /// </summary> static ExtractAnimationClipSettings GetSettings() { if (_settings == null) { _settings = LoadSettings(); } return(_settings); }
/// <summary> /// 指定されたMotionTypeにおけるループモーション名のListを返す /// </summary> public static List <string> GetLoopMotionNames(ExtractAnimationClipSettings settings, ExtractAnimationClipEnum.MotionType type) { switch (type) { case ExtractAnimationClipEnum.MotionType.InGame: return(settings.InGameLoopMotionNameList); case ExtractAnimationClipEnum.MotionType.OutGame: return(settings.OutGameLoopMotionNameList); default: return(null); } }