예제 #1
0
        static void Postfix(HudManager __instance)
        {
            if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started)
            {
                if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ)
                {
                    PerformKillPatch.Prefix();
                }
                lastQ      = Input.GetKeyUp(KeyCode.Q);
                KillButton = __instance.KillButton;
                PlayerTools.closestPlayer = PlayerTools.getClosestPlayer(PlayerControl.LocalPlayer);
                DistLocalClosest          = PlayerTools.getDistBetweenPlayers(PlayerControl.LocalPlayer, PlayerTools.closestPlayer);
                if (MedicSettings.Protected != null && __instance.UseButton != null && MedicSettings.Protected.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    if (rend == null)
                    {
                        rend = new GameObject("Shield Icon", new Il2CppSystem.Type[] { SpriteRenderer.Il2CppType });
                        rend.GetComponent <SpriteRenderer>().sprite = smallShieldIco;
                    }
                    int scale;
                    if (Screen.width > Screen.height)
                    {
                        scale = Screen.width / 800;
                    }
                    else
                    {
                        scale = Screen.height / 600;
                    }
                    rend.transform.localPosition = Camera.main.ScreenToWorldPoint(new Vector3(0 + (25 * scale), 0 + (25 * scale), -50f));
                    rend.SetActive(true);
                }
                if (EngineerSettings.Engineer != null && EngineerSettings.Engineer.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 30f);
                    KillButton.renderer.sprite = repairIco;
                    KillButton.renderer.color  = Palette.EnabledColor;
                    KillButton.renderer.material.SetFloat("_Desat", 0f);
                }
                if (JokerSettings.Joker != null)
                {
                    JokerSettings.ClearTasks();
                }
                if (rend != null)
                {
                    rend.SetActive(false);
                }
                bool sabotageActive = false;
                foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks)
                {
                    if (task.TaskType == TaskTypes.FixLights || task.TaskType == TaskTypes.RestoreOxy || task.TaskType == TaskTypes.ResetReactor || task.TaskType == TaskTypes.ResetSeismic || task.TaskType == TaskTypes.FixComms)
                    {
                        sabotageActive = true;
                    }
                }
                EngineerSettings.sabotageActive = sabotageActive;
                if (MedicSettings.Protected != null && MedicSettings.Protected.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (MedicSettings.Protected != null && MedicSettings.Medic != null && MedicSettings.Medic.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (MedicSettings.Medic == null && MedicSettings.Protected != null)
                {
                    BreakShield(true);
                }
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    player.nameText.Color = Color.white;
                }
                if (PlayerControl.LocalPlayer.Data.IsImpostor)
                {
                    foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                    {
                        if (player.Data.IsImpostor)
                        {
                            player.nameText.Color = Color.red;
                        }
                    }
                }
                if (MedicSettings.Medic != null)
                {
                    if (MedicSettings.Medic == PlayerControl.LocalPlayer || MedicSettings.showMedic)
                    {
                        MedicSettings.Medic.nameText.Color = ModdedPalette.medicColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && MedicSettings.Medic.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.medicColor;
                                }
                            }
                        }
                    }
                }
                if (OfficerSettings.Officer != null)
                {
                    if (OfficerSettings.Officer == PlayerControl.LocalPlayer || OfficerSettings.showOfficer)
                    {
                        OfficerSettings.Officer.nameText.Color = ModdedPalette.officerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && OfficerSettings.Officer.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.officerColor;
                                }
                            }
                        }
                    }
                }
                if (EngineerSettings.Engineer != null)
                {
                    if (EngineerSettings.Engineer == PlayerControl.LocalPlayer || EngineerSettings.showEngineer)
                    {
                        EngineerSettings.Engineer.nameText.Color = ModdedPalette.engineerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && EngineerSettings.Engineer.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.engineerColor;
                                }
                            }
                        }
                    }
                }
                if (JokerSettings.Joker != null)
                {
                    if (JokerSettings.Joker == PlayerControl.LocalPlayer || JokerSettings.showJoker)
                    {
                        JokerSettings.Joker.nameText.Color = ModdedPalette.jokerColor;
                        if (MeetingHud.Instance != null)
                        {
                            foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                            {
                                if (player.NameText != null && JokerSettings.Joker.PlayerId == player.TargetPlayerId)
                                {
                                    player.NameText.Color = ModdedPalette.jokerColor;
                                }
                            }
                        }
                    }
                }
                if (MedicSettings.Protected != null)
                {
                    if (MedicSettings.Protected == PlayerControl.LocalPlayer || MedicSettings.showProtected)
                    {
                        MedicSettings.Protected.myRend.material.SetColor("_VisorColor", ModdedPalette.protectedColor);
                        MedicSettings.Protected.myRend.material.SetFloat("_Outline", 1f);
                        MedicSettings.Protected.myRend.material.SetColor("_OutlineColor", ModdedPalette.protectedColor);
                    }
                }

                if (PlayerControl.LocalPlayer.Data.IsDead)
                {
                    if (EngineerSettings.Engineer == null || EngineerSettings.Engineer.PlayerId != PlayerControl.LocalPlayer.PlayerId)
                    {
                        KillButton.gameObject.SetActive(false);
                        KillButton.isActive = false;
                        KillButton.SetTarget(null);
                        return;
                    }
                }
                if (MedicSettings.Medic != null && __instance.UseButton != null && MedicSettings.Medic.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.renderer.sprite = shieldIco;
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance] && MedicSettings.shieldUsed == false)
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
                if (OfficerSettings.Officer != null && __instance.UseButton != null && OfficerSettings.Officer.PlayerId == PlayerControl.LocalPlayer.PlayerId && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(PlayerTools.GetOfficerKD(), PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance])
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
            }
        }
예제 #2
0
        public static bool Prefix()
        {
            if (PlayerControl.LocalPlayer.isPlayerRole("Engineer"))
            {
                DestroyableSingleton <HudManager> .Instance.ShowMap((Action <MapBehaviour>) delegate(MapBehaviour m)
                {
                    m.ShowInfectedMap();
                    m.ColorControl.baseColor = Main.Logic.sabotageActive ? Color.gray : Main.Palette.engineerColor;
                });

                return(false);
            }
            if (PlayerControl.LocalPlayer.Data.IsDead)
            {
                return(false);
            }
            if (CurrentTarget != null)
            {
                PlayerControl target = CurrentTarget;
                //code that handles the ability button presses
                if (PlayerControl.LocalPlayer.isPlayerRole("Officer"))
                {
                    if (PlayerTools.GetOfficerKD() == 0)
                    {
                        //check if they're shielded by medic
                        if (target.isPlayerImmortal())
                        {
                            //officer suicide packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(PlayerControl.LocalPlayer);
                            PlayerControl.LocalPlayer.getModdedControl().LastAbilityTime = DateTime.UtcNow;
                            writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, Hazel.SendOption.None, -1);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            BreakShield(false);
                            return(false);
                        }
                        //check if they're joker and the setting is configured
                        else if (Main.Config.jokerCanDieToOfficer && target.isPlayerRole("Joker"))
                        {
                            //officer joker murder packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(target.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(target);
                            PlayerControl.LocalPlayer.getModdedControl().LastAbilityTime = DateTime.UtcNow;
                        }
                        //check if they're an impostor
                        else if (target.Data.IsImpostor)
                        {
                            //officer impostor murder packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(target.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(target);
                            PlayerControl.LocalPlayer.getModdedControl().LastAbilityTime = DateTime.UtcNow;
                            return(false);
                        }
                        //else, they're innocent and not shielded
                        else
                        {
                            //officer suicide packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(PlayerControl.LocalPlayer);
                            PlayerControl.LocalPlayer.getModdedControl().LastAbilityTime = DateTime.UtcNow;
                            return(false);
                        }
                        return(false);
                    }
                    return(false);
                }
                else if (PlayerControl.LocalPlayer.isPlayerRole("Medic"))
                {
                    MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetProtected, Hazel.SendOption.None, -1);
                    target.getModdedControl().Immortal = true;
                    PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true;
                    writer.Write(target.PlayerId);
                    AmongUsClient.Instance.FinishRpcImmediately(writer);
                    return(false);
                }
            }

            if (KillButton.CurrentTarget.isPlayerImmortal())
            {
                if (KillButton.CurrentTarget.isPlayerImmortal() && KillButton.isActiveAndEnabled && !KillButton.isCoolingDown && Main.Config.shieldKillAttemptIndicator)
                {
                    MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.AttemptSound, Hazel.SendOption.None, -1);
                    AmongUsClient.Instance.FinishRpcImmediately(writer);
                    BreakShield(false);
                }
                return(false);
            }
            //otherwise, continue the murder as normal
            return(true);
        }
        public static bool Prefix()
        {
            if (PlayerControl.LocalPlayer == EngineerSettings.Engineer)
            {
                DestroyableSingleton <HudManager> .Instance.ShowMap((Action <MapBehaviour>) delegate(MapBehaviour m)
                {
                    m.ShowInfectedMap();
                    m.ColorControl.baseColor = EngineerSettings.sabotageActive ? Color.gray : ModdedPalette.engineerColor;
                });

                return(false);
            }
            if (PlayerControl.LocalPlayer.Data.IsDead)
            {
                return(false);
            }
            if (CurrentTarget != null)
            {
                PlayerControl target = CurrentTarget;
                //code that handles the ability button presses
                if (OfficerSettings.Officer != null && PlayerControl.LocalPlayer.PlayerId == OfficerSettings.Officer.PlayerId)
                {
                    if (PlayerTools.GetOfficerKD() == 0)
                    {
                        //check if they're shielded by medic
                        if (MedicSettings.Protected != null && target.PlayerId == MedicSettings.Protected.PlayerId)
                        {
                            //officer suicide packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(PlayerControl.LocalPlayer);
                            OfficerSettings.lastKilled = DateTime.UtcNow;
                            return(false);
                        }
                        //check if they're joker and the setting is configured
                        else if (JokerSettings.jokerCanDieToOfficer && (JokerSettings.Joker != null && target.PlayerId == JokerSettings.Joker.PlayerId))
                        {
                            //officer joker murder packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(target.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(target);
                            OfficerSettings.lastKilled = DateTime.UtcNow;
                        }
                        //check if they're an impostor
                        else if (target.Data.IsImpostor)
                        {
                            //officer impostor murder packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(target.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(target);
                            OfficerSettings.lastKilled = DateTime.UtcNow;
                            return(false);
                        }
                        //else, they're innocent and not shielded
                        else
                        {
                            //officer suicide packet
                            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.OfficerKill, Hazel.SendOption.None, -1);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            writer.Write(PlayerControl.LocalPlayer.PlayerId);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            PlayerControl.LocalPlayer.MurderPlayer(PlayerControl.LocalPlayer);
                            OfficerSettings.lastKilled = DateTime.UtcNow;
                            return(false);
                        }
                        return(false);
                    }
                    return(false);
                }
                else if (MedicSettings.Medic != null && PlayerControl.LocalPlayer == MedicSettings.Medic)
                {
                    MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetProtected, Hazel.SendOption.None, -1);
                    MedicSettings.Protected  = target;
                    MedicSettings.shieldUsed = true;
                    byte ProtectedId = MedicSettings.Protected.PlayerId;
                    writer.Write(ProtectedId);
                    AmongUsClient.Instance.FinishRpcImmediately(writer);
                    return(false);
                }
            }

            if (MedicSettings.Protected != null && PlayerTools.closestPlayer.PlayerId == MedicSettings.Protected.PlayerId)
            {
                //cancel the kill
                return(false);
            }
            //otherwise, continue the murder as normal
            return(true);
        }
예제 #4
0
        static void Postfix(HudManager __instance)
        {
            if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started)
            {
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    if (player.Data.PlayerName == "Hunter")
                    {
                        if (!defaultSet)
                        {
                            System.Console.Write(currentColor);
                            defaultSet = true;
                            player.myRend.material.SetColor("_BackColor", colors[currentColor]);
                            player.myRend.material.SetColor("_BodyColor", colors[currentColor]);
                            newColor = colors[currentColor];
                            if (currentColor + 1 >= colors.Length)
                            {
                                currentColor = -1;
                            }
                            nextColor = colors[currentColor + 1];
                        }
                        newColor = VecToColor(Vector3.MoveTowards(ColorToVec(newColor), ColorToVec(nextColor), 0.02f));
                        player.myRend.material.SetColor("_BackColor", newColor);
                        player.myRend.material.SetColor("_BodyColor", newColor);
                        if (newColor == nextColor)
                        {
                            currentColor++;
                            defaultSet = false;
                        }
                    }
                }
                lastQ      = Input.GetKeyUp(KeyCode.Q);
                KillButton = __instance.KillButton;
                PlayerTools.closestPlayer = PlayerTools.getClosestPlayer(PlayerControl.LocalPlayer);
                if (PlayerTools.closestPlayer != null && PlayerControl.LocalPlayer != null)
                {
                    DistLocalClosest = PlayerTools.getDistBetweenPlayers(PlayerControl.LocalPlayer, PlayerTools.closestPlayer);
                }
                if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ && __instance.UseButton.isActiveAndEnabled)
                {
                    PerformKillPatch.Prefix();
                }
                if (PlayerControl.LocalPlayer.isPlayerRole("Engineer") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 1f);
                    KillButton.renderer.sprite = Main.Assets.repairIco;
                    KillButton.renderer.color  = Palette.EnabledColor;
                    KillButton.renderer.material.SetFloat("_Desat", 0f);
                }
                //CLEAR JOKER TASKS!
                if (rend != null)
                {
                    rend.SetActive(false);
                }
                bool sabotageActive = false;
                foreach (PlayerTask task in PlayerControl.LocalPlayer.myTasks)
                {
                    if (task.TaskType == TaskTypes.FixLights || task.TaskType == TaskTypes.RestoreOxy || task.TaskType == TaskTypes.ResetReactor || task.TaskType == TaskTypes.ResetSeismic || task.TaskType == TaskTypes.FixComms)
                    {
                        sabotageActive = true;
                    }
                }
                Main.Logic.sabotageActive = sabotageActive;
                if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getImmortalPlayer().PlayerControl.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getRolePlayer("Medic") != null && Main.Logic.getRolePlayer("Medic").PlayerControl.Data.IsDead)
                {
                    BreakShield(true);
                }
                if (Main.Logic.getRolePlayer("Medic") == null && Main.Logic.getImmortalPlayer() != null)
                {
                    BreakShield(true);
                }
                foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                {
                    player.nameText.Color = Color.white;
                }
                if (PlayerControl.LocalPlayer.Data.IsImpostor)
                {
                    foreach (PlayerControl player in PlayerControl.AllPlayerControls)
                    {
                        if (player.Data.IsImpostor)
                        {
                            player.nameText.Color = Color.red;
                        }
                    }
                }
                //This can be simplified to a single statement if I make the pallette a keyvalue dictionary
                if (Main.Logic.getRolePlayer("Medic") != null && (PlayerControl.LocalPlayer.isPlayerRole("Medic") || Main.Config.showMedic))
                {
                    PlayerControl medic = Main.Logic.getRolePlayer("Medic").PlayerControl;
                    medic.nameText.Color = Main.Palette.medicColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && medic.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.medicColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Officer") != null && (PlayerControl.LocalPlayer.isPlayerRole("Officer") || Main.Config.showOfficer))
                {
                    PlayerControl officer = Main.Logic.getRolePlayer("Officer").PlayerControl;
                    officer.nameText.Color = Main.Palette.officerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && officer.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.officerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Engineer") != null && (PlayerControl.LocalPlayer.isPlayerRole("Engineer") || Main.Config.showEngineer))
                {
                    PlayerControl engineer = Main.Logic.getRolePlayer("Engineer").PlayerControl;
                    engineer.nameText.Color = Main.Palette.engineerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && engineer.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.engineerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.getRolePlayer("Joker") != null && (PlayerControl.LocalPlayer.isPlayerRole("Joker") || Main.Config.showJoker))
                {
                    PlayerControl joker = Main.Logic.getRolePlayer("Joker").PlayerControl;
                    joker.nameText.Color = Main.Palette.jokerColor;
                    if (MeetingHud.Instance != null)
                    {
                        foreach (PlayerVoteArea player in MeetingHud.Instance.playerStates)
                        {
                            if (player.NameText != null && joker.PlayerId == player.TargetPlayerId)
                            {
                                player.NameText.Color = Main.Palette.jokerColor;
                            }
                        }
                    }
                }
                if (Main.Logic.anyPlayerImmortal())
                {
                    float         showShielded   = Main.Config.showProtected;
                    PlayerControl shieldedPlayer = Main.Logic.getImmortalPlayer().PlayerControl;
                    if (showShielded == 3)
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                    else if (PlayerControl.LocalPlayer.isPlayerImmortal() && (showShielded == 0 || showShielded == 2))
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                    else if (PlayerControl.LocalPlayer.isPlayerRole("Medic") && (showShielded == 1 || showShielded == 2))
                    {
                        shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor);
                        shieldedPlayer.myRend.material.SetFloat("_Outline", 1f);
                        shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor);
                    }
                }

                if (PlayerControl.LocalPlayer.Data.IsDead)
                {
                    if (!PlayerControl.LocalPlayer.isPlayerRole("Engineer"))
                    {
                        KillButton.gameObject.SetActive(false);
                        KillButton.renderer.enabled = false;
                        KillButton.isActive         = false;
                        KillButton.SetTarget(null);
                        KillButton.enabled = false;
                        return;
                    }
                }
                if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole("Medic") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.renderer.sprite = Main.Assets.shieldIco;
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(0f, 1f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance] && !PlayerControl.LocalPlayer.getModdedControl().UsedAbility)
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
                if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole("Officer") && __instance.UseButton.isActiveAndEnabled)
                {
                    KillButton.gameObject.SetActive(true);
                    KillButton.isActive = true;
                    KillButton.SetCoolDown(PlayerTools.GetOfficerKD(), PlayerControl.GameOptions.KillCooldown + 15.0f);
                    if (DistLocalClosest < GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance])
                    {
                        KillButton.SetTarget(PlayerTools.closestPlayer);
                        CurrentTarget = PlayerTools.closestPlayer;
                    }
                    else
                    {
                        KillButton.SetTarget(null);
                        CurrentTarget = null;
                    }
                }
            }
        }