private void ConvertMesh() { SM_Triangle.InjectMaterialProperties(props); SetTriangles(); SetMasses(); SM_Triangle.DejectMaterialProperties(); }
private void SetTriangles() { Vector3[] verts = mesh.vertices; int[] tri = mesh.triangles; for (int i = 0; i < tri.Length; i += 3) { int p = tri[i]; int q = tri[i + 1]; int r = tri[i + 2]; SM_Triangle T = new SM_Triangle(p, q, r, verts); T.SetEdges(edges, lookup); } }
public void AddParent(SM_Triangle parent) { constituents.Add(parent); }