private void OptionPanel_eventVisibilityChanged(UIComponent component, bool value)
        {
            if (modified && !value)
            {
                Singleton <ExtendedGameOptionsManager> .instance.Save();

                modified = false;

                Achievements.Update();
                Economy.UpdateInitialMoney();
            }
        }
예제 #2
0
 public override void OnCreated(ILoading loading)
 {
     base.OnCreated(loading);
     Economy.UpdateInitialMoney();
 }
        public void OnSettingsUI(UIHelperBase helper)
        {
            ExtendedGameOptionsSerializable o = Singleton <ExtendedGameOptionsManager> .instance.values;


            //////////// General ////////////

            helper.AddCheckbox("Enable achievements", o.EnableAchievements, delegate(bool isChecked)
            {
                o.EnableAchievements = isChecked;
                Achievements.Update();
                modified = true;
            });
            helper.AddCheckbox("Info View buttons are always enabled", o.InfoViewButtonsAlwaysEnabled, delegate(bool isChecked)
            {
                o.InfoViewButtonsAlwaysEnabled = isChecked;
                modified = true;
            });

            helper.AddSpace(20);


            //////////// Unlocks ////////////

            UIHelperBase unlockGroup = helper.AddGroup("Unlocks (requires game reload)");

            unlockGroup.AddCheckbox("Basic roads are available from the start", o.BasicRoadsAvailableBromStart, delegate(bool isChecked)
            {
                o.BasicRoadsAvailableBromStart = isChecked;
                modified = true;
            });
            unlockGroup.AddCheckbox("Train tracks can be constructed without a train station", o.TrainTrackUnlock, delegate(bool isChecked)
            {
                o.TrainTrackUnlock = isChecked;
                modified           = true;
            });
            unlockGroup.AddCheckbox("Metro tunnels can be constructed without a metro station", o.MetroTrackUnlock, delegate(bool isChecked)
            {
                o.MetroTrackUnlock = isChecked;
                modified           = true;
            });
            unlockGroup.AddCheckbox("Unlock everything up to the following milestone", o.UnlockMilestone, delegate(bool isChecked)
            {
                o.UnlockMilestone = isChecked;
                modified          = true;
            });
            unlockGroup.AddDropdown("     (select Megalopolis to unlock all)", Milestones.MilestoneLocalizedNames, o.UnlockMilestoneIndex - 1, delegate(int sel)
            {
                o.UnlockMilestoneIndex = sel + 1;
                modified = true;
            });


            //////////// Economy ////////////

            UIHelperBase economyGroup = helper.AddGroup("Economy");

            economyGroup.AddTextfield("Initial money", o.InitialMoney.ToString(), delegate(string text) { }, delegate(string text)
            {
                int value;
                if (int.TryParse(text, out value))
                {
                    value          = Mathf.Clamp(value, 0, 10 * 1000 * 1000);
                    o.InitialMoney = value;
                    Economy.UpdateInitialMoney();
                    modified = true;
                }
            });

            economyGroup.AddCheckbox("Bulldozing structures built recently gives full refund", o.FullRefund, delegate(bool isChecked)
            {
                o.FullRefund = isChecked;
                modified     = true;
            });


            //////////// Others ////////////

            if (SteamHelper.IsDLCOwned(SteamHelper.DLC.NaturalDisastersDLC))
            {
                helper.AddCheckbox("Enable random disasters for scenarios", o.EnableRandomDisastersForScenarios, delegate(bool isChecked)
                {
                    o.EnableRandomDisastersForScenarios = isChecked;
                    modified = true;
                });
            }
            helper.AddCheckbox("Set number of purchasable areas (uncheck this if using 81 tiles mod)", o.EnableAreasMaxCountOption, delegate(bool isChecked)
            {
                Singleton <ExtendedGameOptionsManager> .instance.values.EnableAreasMaxCountOption = isChecked;

                if (isChecked)
                {
                    Areas.Update();
                }
                else
                {
                    Areas.Reset();
                }

                modified = true;
            });
            UIDropDown areasMaxCountDropdown = (UIDropDown)helper.AddDropdown("Areas", Areas.GetAvailableValuesStr(), o.AreasMaxCount - 1, delegate(int sel)
            {
                o.AreasMaxCount = sel + 1;
                Areas.Update();
                modified = true;
            });

            helper.AddSpace(20);


            //////////// Resources ////////////

            UIHelperBase resourcesHelper = helper.AddGroup("Resources depletion rate");

            addLabelToResourceSlider(resourcesHelper.AddSlider("Oil depletion rate", 0, 100, 1, o.OilDepletionRate, delegate(float val)
            {
                o.OilDepletionRate = (int)val;
                modified           = true;
            }));
            addLabelToResourceSlider(resourcesHelper.AddSlider("Ore depletion rate", 0, 100, 1, o.OreDepletionRate, delegate(float val)
            {
                o.OreDepletionRate = (int)val;
                modified           = true;
            }));


            UIComponent optionPanel = areasMaxCountDropdown.parent.parent;

            optionPanel.eventVisibilityChanged += OptionPanel_eventVisibilityChanged;
        }