private void CalcCoordsAndUpdate(ColourHandler.HSV HSV) { // Convert color to real-world coordinates and then calculate // the various points. HSV.Hue represents the degrees (0 to 360), // HSV.Saturation represents the radius. // This procedure doesn't draw anything--it simply // updates class-level variables. The UpdateDisplay // procedure uses these values to update the screen. // Given the angle (HSV.Hue), and distance from // the center (HSV.Saturation), and the center, // calculate the point corresponding to // the selected color, on the color wheel. colorPoint = GetPoint((double)HSV.Hue / 255 * 360, (double)HSV.Saturation / 255 * radius, centerPoint); // Given the brightness (HSV.value), calculate the // point corresponding to the brightness indicator. brightnessPoint = CalcBrightnessPoint(HSV.value); // Store information about the selected color. brightness = HSV.value; selectedColor = ColourHandler.HSVtoColour(HSV); RGB = ColourHandler.HSVtoRGB(HSV); // The full color is the same as HSV, except that the // brightness is set to full (255). This is the top-most // color in the brightness gradient. fullColor = ColourHandler.HSVtoColour(HSV.Hue, HSV.Saturation, 255); }
public void Draw(Graphics g, ColourHandler.HSV HSV) { // Given HSV values, update the screen. this.g = g; this.HSV = HSV; CalcCoordsAndUpdate(this.HSV); UpdateDisplay(); }
public void Draw(Graphics g, ColourHandler.RGB RGB) { // Given RGB values, calculate HSV and then update the screen. this.g = g; this.HSV = ColourHandler.RGBtoHSV(RGB); CalcCoordsAndUpdate(this.HSV); UpdateDisplay(); }
public ColourChangedEventArgs(ColourHandler.RGB RGB, ColourHandler.HSV HSV) { rGB = RGB; hSV = HSV; }
protected void OnColourChanged(ColourHandler.RGB RGB, ColourHandler.HSV HSV) { ColourChangedEventArgs e = new ColourChangedEventArgs(RGB, HSV); ColourChanged(this, e); }