/// <summary> /// Fires when this player reaches a keyframe. Typically, this is after events /// like click are injected and any resulting animations have been completed. /// </summary> /// <param name="this"> /// </param> /// <param name="eventDescriptor"><p>The keyframe event descriptor.</p> /// </param> /// <param name="eOpts"><p>The options object passed to <see cref="Ext.util.Observable.addListener">Ext.util.Observable.addListener</see>.</p> /// </param> public void keyframe(Player @this, object eventDescriptor, object eOpts){}
/// <summary> /// Fires before an event is played. /// </summary> /// <param name="this"> /// </param> /// <param name="eventDescriptor"><p>The event descriptor about to be played.</p> /// </param> /// <param name="eOpts"><p>The options object passed to <see cref="Ext.util.Observable.addListener">Ext.util.Observable.addListener</see>.</p> /// </param> public void beforeplay(Player @this, object eventDescriptor, object eOpts){}