/// <summary> /// Fired when the game is updated. /// </summary> /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param> public static void OnUpdate(EventArgs args) { if (GameObjects.Player.IsDead) { return; } /// <summary> /// Initializes the Automatic actions. /// </summary> Logics.Automatic(args); /// <summary> /// Initializes the Killsteal events. /// </summary> Logics.Killsteal(args); if (GameObjects.Player.Spellbook.IsAutoAttacking) { return; } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Logics.Combo(args); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { Logics.Harass(args); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { Logics.Clear(args); } }