/// <summary> /// Fired when the game is updated. /// </summary> /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param> public static void OnUpdate(EventArgs args) { if (GameObjects.Player.IsDead || GameObjects.Player.Spellbook.IsAutoAttacking) { return; } /// <summary> /// Initializes the orbwalkingmodes. /// </summary> switch (Variables.Orbwalker.ActiveMode) { case OrbwalkingMode.Combo: Logics.Combo(args); break; case OrbwalkingMode.LaneClear: Logics.Clear(args); Logics.BuildingClear(args); break; } }