protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); var builder = new ContainerBuilder(); Initialize(builder); var container = builder.Build(); _factory = container.Resolve <PhotonPeerFactory>(); ConnectionCollection = container.Resolve <PhotonConnectionCollection>(); _backgroundThreads = container.Resolve <IEnumerable <IBackgroundThread> >(); ResolveParameters(container); foreach (var backgroundthread in _backgroundThreads) { backgroundthread.Setup(); ThreadPool.QueueUserWorkItem(backgroundthread.Run); } if (ConnectsToMaster) { ConnectToMaster(); } }
protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); Log = LogManager.GetCurrentClassLogger(); GlobalContext.Properties["LogFileName"] = ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); var config = new ConfigurationBuilder(); config.AddXmlFile(Path.Combine(BinaryPath, ApplicationName + ".config")); // config.AddJsonFile(Path.Combine(BinaryPath, ApplicationName + ".json")); var module = new ConfigurationModule(config.Build()); // Create the autofac container var builder = new ContainerBuilder(); builder.RegisterInstance(this).SingleInstance(); builder.RegisterInstance(Log).As <ILogger>().SingleInstance(); builder.RegisterModule(module); var container = builder.Build(); ServerApplication = container.Resolve <IServerApplication>(); ServerApplication.Setup(); PeerFactory = container.Resolve <IPeerFactory>(); }
/// <summary> /// 类型:方法 /// 名称:Setup /// 作者:taixihuase /// 作用:启动并初始化客户端 /// 编写日期:2015/7/12 /// </summary> protected override void Setup() { // 创建日志 GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(ApplicationRootPath, "log"); string path = Path.Combine(BinaryPath, "log4net.config"); var file = new FileInfo(path); if (file.Exists) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); XmlConfigurator.ConfigureAndWatch(file); } Log.Debug(DateTime.Now + " : Server is running"); // 初始化数据库操作列表 Data = new DatabaseCollection(this); // 初始化用户列表 Users = new UserCollection(this); // 初始化玩家角色列表 Characters = new CharacterCollection(this); }
/// <summary> /// 初始化日志 /// </summary> private void InitLogging() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(this.ApplicationRootPath, "log"); GlobalContext.Properties["LogFileName"] = "MS" + this.ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"))); }
protected override void Setup() { //初始化Game Server LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = ApplicationName + System.DateTime.Now.ToString("yyyy-MM-dd"); XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); }
protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(this.ApplicationRootPath, "log"); GlobalContext.Properties["LogFileName"] = "MS_" + this.ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"))); log.Debug("GameServer is runing"); }
/// <summary> /// 配置日志文件 /// </summary> private void SetupLog() { GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(Path.Combine(ApplicationRootPath, "bin_Win64"), "log"); //设置日志目录 var path = Path.Combine(BinaryPath, "log4net.config"); var file = new FileInfo(path); LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); XmlConfigurator.ConfigureAndWatch(file); Log.Info("日志配置文件设置成功"); }
protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(this.ApplicationRootPath, "log"); GlobalContext.Properties["LogFileName"] = "MS" + this.ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"))); Protocol.AllowRawCustomValues = true; this.SetUnmanagedDllDirectory(); this.Initialize(); }
/// <summary> /// 初始化日志 /// </summary> private void InitLog() { // 指定使用的log插件 LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); // 指定日志文件存放位置 GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine( Path.Combine(this.ApplicationRootPath, "bin_Win64"), "log"); // 指定日志名称 GlobalContext.Properties["LogFileName"] = this.ApplicationName; // 读取配置文件 XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"))); }
private void InitLog4Net() { GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(ApplicationRootPath, "bin_Win64", "log"); //设置属性{Photon:ApplicationLogPath} FileInfo configFileInfo = new FileInfo(Path.Combine(BinaryPath, "log4net.config")); if (configFileInfo.Exists) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); //Log工厂设置插件 XmlConfigurator.ConfigureAndWatch(configFileInfo); //读取xml配置文件 } }
private static void Setup() { LogManager.SetLoggerFactory(ExitGames.Logging.Log4Net.Log4NetLoggerFactory.Instance); Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); var configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4net.config")); XmlConfigurator.ConfigureAndWatch(configFileInfo); AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; //WindowsCounters.Initialize(); }
//初始化日志 void IniLog() { //日志配置文件初始化 GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(ApplicationRootPath, "bin_Win64", "log"); //日志存储路径 GlobalContext.Properties["LogFileName"] = "My Game"; //日志名字 FileInfo configFileInfo = new FileInfo(Path.Combine(BinaryPath, "log4net.config")); //读取文件 if (configFileInfo.Exists) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); //指定log4net日志插件 XmlConfigurator.ConfigureAndWatch(configFileInfo); //log4net读取配置文件 } }
//服务器启动时调用 protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(ApplicationRootPath, "log"); GlobalContext.Properties["LogFileName"] = "MySer_" + ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); log.Info("MyGameServer start----------"); Instance = this; InitHandler(); syncPosThread.Run(); }
protected override void Setup() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = ApplicationName + System.DateTime.Now.ToString("yyyy-MM-dd"); XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); Logger = LogManager.GetLogger(this.GetType().FullName); Logger.Info("Setup begin."); _Framework = _Setup(); _Framework.Launch(); _FrameworkThread = new System.Threading.Thread(_FrameworkUpdate); _FrameworkThread.Priority = System.Threading.ThreadPriority.Normal; _FrameworkThread.Start(); Logger.Info("Setup end."); }
protected override void Setup() { try { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(this.ApplicationRootPath, "log"); GlobalContext.Properties["LogFileName"] = "MS" + this.ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(this.BinaryPath, "log4net.config"))); Protocol.AllowRawCustomValues = true; this.MasterNodeId = (byte)MasterServerSettings.Default.MasterNodeId; this.Initialize(); } catch (Exception ex) { log.Error(ex); log.Error(ex.StackTrace); } }
protected override void Setup() { //server init LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = this.ApplicationName + System.DateTime.Now.ToString("yyyy-MM-dd-hh-mm"); XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); Log.Debug("!!! STPhotonServer Start !!!"); lconnected_peer = new List <PeerBase>(); game_app = new STGameApp(lconnected_peer); //Timer timer=new Timer(2000); //timer.Elapsed+=new ElapsedEventHandler(sendToAll); //timer.AutoReset=true; //timer.Enabled=true; }
protected override void Setup() { GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(ApplicationRootPath, "log"); // log4net var path = Path.Combine(BinaryPath, "log4net.config"); var file = new FileInfo(path); if (file.Exists) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); XmlConfigurator.ConfigureAndWatch(file); } Log.InfoFormat("Created application Instance: type={0}", Instance.GetType()); Initialize(); }
public void Setup(MarsApplication loginApplication) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = loginApplication.ApplicationName + System.DateTime.Now.ToString("yyyy-MM-dd"); XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(loginApplication.BinaryPath, "log4net.config"))); // 初始化GameServer log4net.GlobalContext.Properties["Photon:ApplicationLogPath"] = Path.Combine(loginApplication.ApplicationRootPath, "log"); // log4net string path = Path.Combine(loginApplication.BinaryPath, "log4net.config"); var file = new FileInfo(path); if (file.Exists) { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); XmlConfigurator.ConfigureAndWatch(file); } }
/// <summary> /// The main entry point for the application. /// </summary> /// <param name="args"> /// The args. /// </param> private static void Main(params string[] args) { LogManager.SetLoggerFactory(ExitGames.Logging.Log4Net.Log4NetLoggerFactory.Instance); Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); // Set logfile name and application name variables FileInfo configFileInfo; try { // IOException if another process already writes to the file if (File.Exists(@"log\" + firstGameName + ".log")) { File.Delete(@"log\" + firstGameName + ".log"); } GlobalContext.Properties["LogName"] = firstGameName + ".log"; configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4net.config")); } catch (IOException) { GlobalContext.Properties["LogName"] = baseGameName + ".log"; // just write to console for now configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4netConsole.config")); } XmlConfigurator.ConfigureAndWatch(configFileInfo); AppDomain.CurrentDomain.UnhandledException += OnUnhandledException; WindowsCounters.Initialize(); int index = 0; if (args.Length > index) { Settings.TestCase = args[index]; } index++; if (args.Length > index) { Settings.NumGames = byte.Parse(args[index]); } index++; if (args.Length > index) { Settings.NumClientsPerGame = byte.Parse(args[index]); } index++; if (args.Length > index) { Settings.ServerAddress = args[index]; } index++; if (args.Length > index) { Settings.FlushInterval = int.Parse(args[index]); } index++; if (args.Length > index) { Settings.SendReliableData = bool.Parse(args[index]); } index++; if (args.Length > index) { Settings.ReliableDataSendInterval = int.Parse(args[index]); } index++; if (args.Length > index) { Settings.SendUnreliableData = bool.Parse(args[index]); } index++; if (args.Length > index) { Settings.UnreliableDataSendInterval = int.Parse(args[index]); } Console.WriteLine("Test case: " + Settings.TestCase); Console.WriteLine("Settings: {0} games per process, {1} players per game, game server at {2}", Settings.NumGames, Settings.NumClientsPerGame, Settings.ServerAddress); if (Settings.SendReliableData) { Console.WriteLine("Sending reliable operation every {0} ms", Settings.ReliableDataSendInterval); } if (Settings.SendUnreliableData) { Console.WriteLine("Sending unreliable operation every {0} ms", Settings.UnreliableDataSendInterval); } Console.WriteLine(); stopped = false; fiber.Start(); counterLoggingFiber.Start(); counterLoggingFiber.ScheduleOnInterval(PrintCounter, Settings.LogCounterInterval, Settings.LogCounterInterval); try { log.InfoFormat("Starting {0} games with {1} players", Settings.NumGames, Settings.NumClientsPerGame); for (int g = 0; g < Settings.NumGames; g++) { fiber.Enqueue(StartGame); } ////log.InfoFormat("{0} clients running", clients.Count); Console.WriteLine("[{0}] Press Return to End", Process.GetCurrentProcess().Id); Console.ReadLine(); ////log.InfoFormat("Stopping {0} clients", clients.Count); StopGames(); fiber.Stop(); // wait for stop to complete resetEvent.WaitOne(); } catch (Exception e) { log.Error(e); } finally { log.InfoFormat("[{0}] Stopped", Process.GetCurrentProcess().Id); } }
protected virtual void InitLogging() { LogManager.SetLoggerFactory(Log4NetLoggerFactory.Instance); GlobalContext.Properties["LogFileName"] = "SS" + ApplicationName; XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(BinaryPath, "log4net.config"))); }