public Menu_Floor(Menu_Main parent, DungeonState dungeon) { this.parent = parent; this.dungeon = dungeon; this.examineMenu = new Menu_Examine(this); this.targetMenu = new Menu_Target(this); this.inventoryMenu = new Menu_Inventory(this, targetMenu, this.parent.Width / 2, this.parent.Height / 2); this.targetMenu.Init(this.inventoryMenu); arenaConsole = new RLConsole(Menu_Floor.arenaConsoleWidth, Menu_Floor.arenaConsoleHeight); this.infoConsole = new RLConsole(Menu_Floor.infoConsoleWidth, Menu_Floor.infoConsoleHeight); status1Console = new RLConsole(Menu_Floor.statusWidth, Menu_Floor.statusHeight); this.logConsole = new RLConsole(Menu_Floor.statusWidth, Menu_Floor.statusHeight); }
public Menu_NextLevel(Menu_Main mainMenu, Menu_Floor floorMenu, int nextWave) { this.mainMenu = mainMenu; this.floorMenu = floorMenu; this.nextWave = nextWave; }