public void Blit(RLConsole console) { this.arenaConsole.SetBackColor(0, 0, Menu_Floor.arenaConsoleWidth, Menu_Floor.arenaConsoleHeight, RLColor.Black); this.arenaConsole.Print(1, 1, "Arena", RLColor.White); this.infoConsole.SetBackColor(0, 0, Menu_Floor.infoConsoleWidth, Menu_Floor.infoConsoleHeight, RLColor.Black); this.status1Console.SetBackColor(0, 0, Menu_Floor.statusWidth, Menu_Floor.statusHeight, RLColor.LightBlue); this.DrawArena(this.arenaConsole); RLConsole.Blit(this.arenaConsole, 0, 0, Menu_Floor.arenaConsoleWidth, Menu_Floor.arenaConsoleHeight, console, 0, 0); this.DrawInfo(this.infoConsole); RLConsole.Blit(this.infoConsole, 0, 0, Menu_Floor.infoConsoleWidth, Menu_Floor.infoConsoleHeight, console, 0, Menu_Floor.arenaConsoleHeight); if (this.targetMenu.Targeting && this.targetMenu.TargetedEntity != null) { Drawer_Mech.DrawMechStatus(this.targetMenu.TargetedEntity, this.status1Console); } else { Drawer_Mech.DrawMechStatus(this.examineMenu.ExaminedEntity, this.status1Console); } RLConsole.Blit(this.status1Console, 0, 0, Menu_Floor.statusWidth, Menu_Floor.statusHeight, console, Menu_Floor.arenaConsoleWidth, 0); this.DrawLog(this.logConsole); RLConsole.Blit(this.logConsole, 0, 0, Menu_Floor.statusWidth, Menu_Floor.statusHeight, console, Menu_Floor.arenaConsoleWidth, Menu_Floor.statusHeight); }
public void Blit(RLConsole console) { Drawer_Mech.DrawMechStatus(this.mech, this.statusConsole); RLConsole.Blit(this.statusConsole, 0, 0, Menu_Floor.statusWidth, Menu_Floor.statusHeight, console, 0, 0); this.DrawSelection(console, 12, Menu_Floor.statusHeight + 1); this.DrawWeaponsListing(console, 1, Menu_Floor.statusHeight + 9); this.DrawMountsListing(console, 22, Menu_Floor.statusHeight + 9); }
private static void DrawSkeleton(Entity mech, RLConsole console, int line, bool mechDestroyed) { var skeleton = mech.GetComponentOfType <Component_Skeleton>(); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.RIGHT_ARM), 0, line + 4, mechDestroyed, console); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.RIGHT_LEG), 0, line + 14, mechDestroyed, console); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.LEFT_ARM), 40, line + 4, mechDestroyed, console); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.LEFT_LEG), 40, line + 14, mechDestroyed, console); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.HEAD), 20, line, mechDestroyed, console); Drawer_Mech.DrawBodyPartStatus(skeleton.InspectBodyPart(BodyPartLocation.TORSO), 20, line + 8, mechDestroyed, console); }
public static void DrawMechStatus(Entity mech, RLConsole console) { int line = 1; int y = line; while (y < console.Height) { console.Print(0, y, " ", RLColor.Black); y++; } var ai = mech.GetComponentOfType <Component_AI>(); if (mech.HasComponentOfType <Component_Player>() || (ai != null && ai.Scanned)) { var mechDestroyed = mech.TryGetDestroyed(); if (mechDestroyed) { console.Print(1, line, mech.ToString() + " ", RLColor.Red); } else { console.Print(1, line, mech.ToString() + " ", RLColor.Black); } line++; line++; DrawSkeleton(mech, console, line, mechDestroyed); if (ai != null) { Drawer_Mech.DrawAIInfo(mech, 0, line + 26, console); } } else { console.Print(console.Width / 2 - 15, console.Height / 2 - 2, "##############################", RLColor.Black); console.Print(console.Width / 2 - 15, console.Height / 2 - 1, "# #", RLColor.Black); console.Print(console.Width / 2 - 15, console.Height / 2, "# NO DATA - APPROACH TO SCAN #", RLColor.Black); console.Print(console.Width / 2 - 15, console.Height / 2 + 1, "# #", RLColor.Black); console.Print(console.Width / 2 - 15, console.Height / 2 + 2, "##############################", RLColor.Black); } }