예제 #1
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 public static Entity BuildAssaultRifle()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 30, 6, 0, DamageType.PIERCING));
 }
예제 #2
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 public static Entity BuildCombatRifle()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Combat Rifle", AttachmentSize.LARGE, 50, 8, 0, DamageType.PIERCING));
 }
예제 #3
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 public static Entity HFBaton()
 {
     return(EntityBuilder_Weapons.BuildWeapon("H.F. Baton", AttachmentSize.MEDIUM, 1, 9, 0, DamageType.CRUSHING));
 }
예제 #4
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 public static Entity BuildCarbine()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 25, 9, 0, DamageType.PIERCING));
 }
예제 #5
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 public static Entity BuildRifle()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Rifle", AttachmentSize.MEDIUM, 25, 4, 0, DamageType.PIERCING));
 }
예제 #6
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 public static Entity BuildShotgun()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Shotgun", AttachmentSize.MEDIUM, 12, 5, 0, DamageType.PIERCING));
 }
예제 #7
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 public static Entity BuildPistol()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Pistol", AttachmentSize.SMALL, 20, 3, 0, DamageType.PIERCING));
 }
예제 #8
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 public static Entity BuildBaton()
 {
     return(EntityBuilder_Weapons.BuildWeapon("Baton", AttachmentSize.SMALL, 1, 3, 0, DamageType.CRUSHING));
 }
예제 #9
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 public static Entity BuildHFBlade()
 {
     return(EntityBuilder_Weapons.BuildWeapon("H.F. Blade", AttachmentSize.MEDIUM, 1, 10, 0, DamageType.SLASHING));
 }