public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Crear loader TgcSceneLoader loader = new TgcSceneLoader(); //Configurar MeshFactory customizado loader.MeshFactory = new MyCustomMeshFactory(); //Cargar mesh TgcScene sceneOriginal = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "MeshCreator\\Meshes\\Vehiculos\\Buggy\\" + "Buggy-TgcScene.xml"); mesh = (MyCustomMesh)sceneOriginal.Meshes[0]; //Centrar camara rotacional respecto a este mesh GuiController.Instance.RotCamera.targetObject(mesh.BoundingBox); }