public RoomsEditorMapView(RoomsEditorControl editorControl) { InitializeComponent(); this.editorControl = editorControl; roomsNameCounter = 0; //textura default para los rooms defaultTextureDir = GuiController.Instance.ExamplesMediaDir + "Texturas\\"; defaultTextureImage = defaultTextureDir + "tierra.jpg"; texturesEdit = new RoomsEditorTexturesEdit(this); //Tamaño inicial del panel2 panel2d.MinimumSize = new Size((int)numericUpDownMapWidth.Value, (int)numericUpDownMapHeight.Value); //Estado actual radioButtonCreateRoom.Select(); currentMode = EditMode.CreateRoom; groupBoxEditRoom.Enabled = false; }