예제 #1
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Configurar camara FPS
            GuiController.Instance.RotCamera.Enable = false;

            //Color de fondo
            GuiController.Instance.BackgroundColor = Color.FromArgb(38, 38, 38);

            //Crear modifier especial para este editor
            modifier = new MeshCreatorModifier("TgcMeshCreator", this);
            GuiController.Instance.Modifiers.add(modifier);
        }
예제 #2
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Configurar camara FPS
            GuiController.Instance.RotCamera.Enable = false;

            //Color de fondo
            GuiController.Instance.BackgroundColor = Color.FromArgb(38, 38, 38);

            //Crear modifier especial para este editor
            modifier = new MeshCreatorModifier("TgcMeshCreator", this);
            GuiController.Instance.Modifiers.add(modifier);
        }