public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Configurar camara FPS GuiController.Instance.RotCamera.Enable = false; //Color de fondo GuiController.Instance.BackgroundColor = Color.FromArgb(38, 38, 38); //Crear modifier especial para este editor modifier = new MeshCreatorModifier("TgcMeshCreator", this); GuiController.Instance.Modifiers.add(modifier); }