private void Awake() { _characterData = Data.Instance.Character; }
private void Awake() { _characterData = Data.Instance.Character; _arrowMesh = GetComponentInChildren <MeshRenderer>().transform; _myrb = GetComponent <Rigidbody>(); }
private void Awake() { _characterData = Data.Instance.Character; //GameMode = GameModeType.None; }
public InputController() { _characterData = Data.Instance.Character; }
public InputController() { _characterData = Data.Instance.Character; _characterData.Initialization(); }
public InputController() { _characterData = Data.Instance.Character; _enemiesData = Data.Instance.EnemiesData; ScreenInterface.GetInstance().AddObserver(ScreenType.GameMenu, this); }