예제 #1
0
 private void Awake()
 {
     _characterData = Data.Instance.Character;
 }
예제 #2
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 private void Awake()
 {
     _characterData = Data.Instance.Character;
     _arrowMesh     = GetComponentInChildren <MeshRenderer>().transform;
     _myrb          = GetComponent <Rigidbody>();
 }
예제 #3
0
 private void Awake()
 {
     _characterData = Data.Instance.Character;
     //GameMode = GameModeType.None;
 }
예제 #4
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 public InputController()
 {
     _characterData = Data.Instance.Character;
 }
예제 #5
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 public InputController()
 {
     _characterData = Data.Instance.Character;
     _characterData.Initialization();
 }
예제 #6
0
 public InputController()
 {
     _characterData = Data.Instance.Character;
     _enemiesData   = Data.Instance.EnemiesData;
     ScreenInterface.GetInstance().AddObserver(ScreenType.GameMenu, this);
 }