private void raceControl_LapCompleted(object sender, LapCompletedEventArgs e) { // add new item to listview var item = new ListViewItem(); item.Text = e.PlayerName; item.SubItems.Add(e.Car); item.SubItems.Add(e.Track); item.SubItems.Add(e.Laps.ToString()); item.SubItems.Add(GetTimeString(e.LapTime)); item.SubItems.Add(GetTimeString(e.Splits[0])); item.SubItems.Add(GetTimeString(e.Splits[1])); item.SubItems.Add(GetTimeString(e.Splits[2])); lapsListView.Items.Add(item); }
private void HandlePacket(InSim insim, IS_LAP packet) { // player has completed lap, get player from list, and raise lapcompleted event var player = players[packet.PLID]; var e = new LapCompletedEventArgs( player.PlayerName, currentTrack, player.Car, packet.LapsDone, packet.LTime, player.GetSplits()); OnLapCompleted(e); player.ClearSplits(); // do this last }
protected virtual void OnLapCompleted(LapCompletedEventArgs e) { var temp = LapCompleted; if (temp != null) { temp(this, e); } }