예제 #1
0
        /// <summary>
        /// Destroy item in this cell
        /// </summary>
        private void DestroyItem()
        {
            UpdateMyItem();
            if (myDadItem != null)
            {
                DropEventDescriptor desc = new DropEventDescriptor();
                // Fill event descriptor
                desc.triggerType     = TriggerType.ItemWillBeDestroyed;
                desc.item            = myDadItem;
                desc.sourceCell      = this;
                desc.destinationCell = this;
                SendNotification(desc);                 // Notify application about item destruction
                if (myDadItem != null)
                {
                    Destroy(myDadItem.gameObject);
                }
            }

            myDadItem = null;
            UpdateBackgroundState();
        }
예제 #2
0
 /// <summary>
 /// Updates my item
 /// </summary>
 public void UpdateMyItem()
 {
     myDadItem = GetComponentInChildren <DragAndDropItem>();
 }
예제 #3
0
        /// <summary>
        /// Item is dropped in this cell
        /// </summary>
        /// <param name="data"></param>
        public void OnDrop(PointerEventData data)
        {
            if (DragAndDropItem.icon != null)
            {
                DragAndDropItem item       = DragAndDropItem.draggedItem;
                DragAndDropCell sourceCell = DragAndDropItem.sourceCell;
                if (DragAndDropItem.icon.activeSelf == true)                 // If icon inactive do not need to drop item into cell
                {
                    if ((item != null) && (sourceCell != this))
                    {
                        DropEventDescriptor desc = new DropEventDescriptor();
                        switch (cellType)                         // Check this cell's type
                        {
                        case CellType.Swap:                       // Item in destination cell can be swapped
                            UpdateMyItem();
                            switch (sourceCell.cellType)
                            {
                            case CellType.Swap:                                             // Item in source cell can be swapped
                                // Fill event descriptor
                                desc.item            = item;
                                desc.sourceCell      = sourceCell;
                                desc.destinationCell = this;
                                SendRequest(desc);                                                 // Send drop request
                                StartCoroutine(
                                    NotifyOnDragEnd(desc));                                        // Send notification after drop will be finished
                                if (desc.permission == true)                                       // If drop permitted by application
                                {
                                    if (myDadItem != null)                                         // If destination cell has item
                                    {
                                        // Fill event descriptor
                                        DropEventDescriptor descAutoswap = new DropEventDescriptor();
                                        descAutoswap.item            = myDadItem;
                                        descAutoswap.sourceCell      = this;
                                        descAutoswap.destinationCell = sourceCell;
                                        SendRequest(descAutoswap);                                                         // Send drop request
                                        StartCoroutine(
                                            NotifyOnDragEnd(
                                                descAutoswap));                                                                 // Send notification after drop will be finished
                                        if (descAutoswap.permission == true)                                                    // If drop permitted by application
                                        {
                                            SwapItems(sourceCell, this);                                                        // Swap items between cells
                                        }
                                        else
                                        {
                                            PlaceItem(
                                                item);                                                                 // Delete old item and place dropped item into this cell
                                        }
                                    }
                                    else
                                    {
                                        PlaceItem(item);                                                         // Place dropped item into this empty cell
                                    }
                                }

                                break;

                            default:                                             // Item in source cell can not be swapped
                                // Fill event descriptor
                                desc.item            = item;
                                desc.sourceCell      = sourceCell;
                                desc.destinationCell = this;
                                SendRequest(desc);                                                 // Send drop request
                                StartCoroutine(
                                    NotifyOnDragEnd(desc));                                        // Send notification after drop will be finished
                                if (desc.permission == true)                                       // If drop permitted by application
                                {
                                    PlaceItem(item);                                               // Place dropped item into this cell
                                }

                                break;
                            }

                            break;

                        case CellType.DropOnly:                                 // Item only can be dropped into destination cell
                            // Fill event descriptor
                            desc.item            = item;
                            desc.sourceCell      = sourceCell;
                            desc.destinationCell = this;
                            SendRequest(desc);                                     // Send drop request
                            StartCoroutine(NotifyOnDragEnd(desc));                 // Send notification after drop will be finished
                            if (desc.permission == true)                           // If drop permitted by application
                            {
                                PlaceItem(item);                                   // Place dropped item in this cell
                            }

                            break;

                        default:
                            Debug.Log("Drag Only");
                            break;
                        }
                    }
                }

                if (item != null)
                {
                    if (item.GetComponentInParent <DragAndDropCell>() == null) // If item have no cell after drop
                    {
                        Destroy(item.gameObject);                              // Destroy it
                    }
                }

                UpdateMyItem();
                UpdateBackgroundState();
                sourceCell.UpdateMyItem();
                sourceCell.UpdateBackgroundState();
            }
        }