public static float GetCurrentAirPressure(eTypeOfVehicle i_Type, string i_Input) { float airPressure = 0; switch (i_Type) { case eTypeOfVehicle.ElectricCar: airPressure = Vehicle.CheckValidationOfCurrentPressure(i_Input, (float)32, "wrong pressure"); break; case eTypeOfVehicle.ElectricMotorcycle: airPressure = Vehicle.CheckValidationOfCurrentPressure(i_Input, (float)30, "wrong pressure"); break; case eTypeOfVehicle.FuelBasedCar: airPressure = Vehicle.CheckValidationOfCurrentPressure(i_Input, (float)32, "wrong pressure"); break; case eTypeOfVehicle.FuelBasedMotorcycle: airPressure = Vehicle.CheckValidationOfCurrentPressure(i_Input, (float)30, "wrong pressure"); break; default: airPressure = Vehicle.CheckValidationOfCurrentPressure(i_Input, (float)28, "wrong pressure"); break; } return(airPressure); }