public override void OnAdded(IGameObject pGameObject) { base.OnAdded(pGameObject); _traits = (TraitComponent)pGameObject.GetComponent(typeof(TraitComponent));//TODO _hunger = (int)_traits.GetTrait(TraitComponent.Traits.Hunger).Value; _lifeTime = (int)_traits.GetTrait(TraitComponent.Traits.Lifetime).Value; _totalHealth = (int)_traits.GetTrait(TraitComponent.Traits.Health).Value; _stamina = (int)_traits.GetTrait(TraitComponent.Traits.Stamina).Value; var mateRate = (int)_traits.GetTrait(TraitComponent.Traits.MateRate).Value; if (mateRate == 0) { _mate = _lifeTime; } else { _mate = _lifeTime / mateRate; } _currentMate = _mate; _currentHunger = _hunger; _currentStamina = _stamina; _currentLifetime = _lifeTime; }
public override void OnAdded(IGameObject pGameObject) { base.OnAdded(pGameObject); _vision = (int)_traits.GetTrait(TraitComponent.Traits.Vision).Value; _speed = (int)_traits.GetTrait(TraitComponent.Traits.Speed).Value; _gameObject = (Organism)GameObject; }