void progressObject_OnStatusChange(object myObject, StatusChangeArgs args) { _status = args; if (this.Visible == true) { UpdateDialog(); } }
public SplashScreen(IProvideStatus progressObject) { _progressObject = progressObject; _progressObject.StatusChange += new StatusChangeHandler(progressObject_OnStatusChange); InitializeComponent(); lblStatus.Text = ""; _status = new StatusChangeArgs(0, 0, "", "", false); }
public ProgressDialog(string caption, IProvideStatus progressObject) { InitializeComponent(); this.Text = caption; lblSection.Text = ""; lblSectionStatus.Text = ""; lstStatusHistory.Items.Clear(); status = new StatusChangeArgs(0, 0, "", "", false); sections = new List<string>(); // Default to cancelled status so if the user closes the window at any time the code can cancel out // of whatever it is doing correctly this.DialogResult = DialogResult.Cancel; _progressObject = progressObject; }
void progressObject_OnStatusChange(object myObject, StatusChangeArgs args) { status = args; UpdateDialog(); }
void child_StatusChange(object myObject, StatusChangeArgs args) { if (StatusChange != null) { StatusChange(null, args); } }
void ViewUnacknowledgedAssets_StatusChange(object myObject, StatusChangeArgs args) { _status = args; if (_status.Done && _status.Section.Equals("FinalTasks")) { Finish(); } else { UpdateProgress(); } }