private static void TriggerOnDetectSkillshot(DetectionType detectionType, SpellData spellData, int startT, Vector2 start, Vector2 end, Obj_AI_Base unit) { var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit); if (OnDetectSkillshot != null) { OnDetectSkillshot(skillshot); } }
private static void OnDeleteMissile(Skillshot skillshot, Obj_SpellMissile missile) { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(s => s.SpellData.SpellName == "VelkozQSplit") == 0) { for (int i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Environment.TickCount, missile.Position.To2D(), missile.Position.To2D() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }
private static void OnDetectSkillshot(Skillshot skillshot) { bool alreadyAdded = false; foreach (Skillshot item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (int i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { int angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -angle / 2 * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (Obj_AI_Minion minion in ObjectManager.Get<Obj_AI_Minion>()) { Vector2 v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit) < 800 && (minion.Team != ObjectManager.Player.Team)) { Vector2 start = minion.ServerPosition.To2D(); var end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { Vector2 start = skillshot.End - skillshot.Direction.Perpendicular() * 400; Vector2 end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); float d2 = d1 * 0.4f; float d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); Vector2 bounce1Pos = skillshot.End + skillshot.Direction * d2; Vector2 bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (Skillshot s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { endPos = s.End; } } foreach (Obj_AI_Minion m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } #if DEBUG Console.WriteLine(Environment.TickCount + "Adding new skillshot: " + skillshot.SpellData.SpellName); #endif DetectedSkillshots.Add(skillshot); } }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].Cast<CheckBox>().CurrentValue) { break; } foreach (var minion in EntityManager.MinionsAndMonsters.Get(EntityManager.MinionsAndMonsters.EntityType.Both, skillshot.Unit.Team == ObjectManager.Player.Team ? EntityManager.UnitTeam.Enemy : EntityManager.UnitTeam.Ally, from.To3D(), 1200)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].Cast<CheckBox>().CurrentValue) { break; } foreach (var hero in ObjectManager.Get<AIHeroClient>() .Where( h => (h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe || Config.TestOnAllies && h.Team != ObjectManager.Player.Team))) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].Cast<CheckBox>().CurrentValue) { break; } if ( !ObjectManager.Get<AIHeroClient>() .Any( hero => hero.IsValidTarget(float.MaxValue) && hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return result; }
private static void OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; if (Config.Menu.Item("DisableFow").GetValue<bool>() && !skillshot.Unit.IsVisible) { return; } foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team && !Config.TestOnAllies) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded || skillshot.SpellData.DontCheckForDuplicates) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int) skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "TaricE" && (skillshot.Unit as Obj_AI_Hero).ChampionName == "Taric") { var target = HeroManager.AllHeroes.FirstOrDefault(h => h.Team == skillshot.Unit.Team && h.IsVisible && h.HasBuff("taricwleashactive")); if (target != null) { var start = target.ServerPosition.To2D(); var direction = (skillshot.OriginalEnd - start).Normalized(); var end = start + direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, target) { OriginalEnd = skillshot.OriginalEnd }; DetectedSkillshots.Add(skillshotToAdd); } } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { var angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -angle / 2 * (float) Math.PI / 180); var edge2 = edge1.Rotated(angle * (float) Math.PI / 180); var positions = new List<Vector2>(); var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ"); if (explodingQ != null) { positions.Add(explodingQ.End); } foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { if (minion.Name == "Seed" && !minion.IsDead && (minion.Team != ObjectManager.Player.Team || Config.TestOnAllies)) { positions.Add(minion.ServerPosition.To2D()); } } Console.WriteLine(positions.Count + " positions to check"); foreach (var position in positions) { var v = position - skillshot.Unit.ServerPosition.To2D(); if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && position.Distance(skillshot.Unit) < 800 ) { var start = position; var end = skillshot.Unit.ServerPosition.To2D() .Extend( position, skillshot.Unit.Distance(position) > 200 ? 1300 : 1000); var startTime = skillshot.StartTick; startTime += (int)(150 + skillshot.Unit.Distance(position) / 2.5f); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, startTime, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "MalzaharQ") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZyraQ") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 450; var end = skillshot.End + skillshot.Direction.Perpendicular() * 450; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int) (skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int) (bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int) (1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot(DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Utils.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } #if DEBUG Console.WriteLine(Utils.TickCount + "Adding new skillshot: " + skillshot.SpellData.SpellName); #endif DetectedSkillshots.Add(skillshot); } }
private static void OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.End.Distance(skillshot.End) <= 50) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team && !Config.TestOnAllies) return; //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > skillshot.SpellData.Range * 1.5) return; //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1)/2; i <= (skillshot.SpellData.MultipleNumber - 1)/2; i++) { var end = skillshot.Start + skillshot.SpellData.Range* originalDirection.Rotated(skillshot.SpellData.MultipleAngle*i); var skillshotToAdd = new Skillshot(skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1500 + (int) skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection*skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot(skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction*skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction*skillshot.SpellData.Range; var skillshotToAdd = new Skillshot(skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) return; DetectedSkillshots.Add(skillshot); } }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].Cast <CheckBox>().CurrentValue) { break; } foreach (var minion in MinionManager.GetMinions( from.To3D(), 1200, MinionTypes.All, skillshot.Unit.Team == Player.Instance.Team ? MinionTeam.NotAlly : MinionTeam.NotAllyForEnemy)) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].Cast <CheckBox>().CurrentValue) { break; } foreach (var hero in ObjectManager.Get <AIHeroClient>() .Where( h => (h.IsValidTarget(1200, false) && h.Team == Player.Instance.Team && !h.IsMe || Config.TestOnAllies && h.Team != Player.Instance.Team))) { var pred = FastPrediction( from, Player.Instance, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = Player.Instance, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w, }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].Cast <CheckBox>().CurrentValue) { break; } if ( !ObjectManager.Get <AIHeroClient>() .Any( hero => Player.Instance.IsValidTarget(float.MaxValue, false) && Player.Instance.Team == Player.Instance.Team && Player.Instance.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>()) { if (gameObject.IsValid && System.Text.RegularExpressions.Regex.IsMatch( gameObject.Name, "_w_windwall.\\.troy", System.Text.RegularExpressions.RegexOptions.IgnoreCase)) { wall = gameObject; } } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersection = new Vector2(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - WallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } Vector2 result; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } else { result = new Vector2(); } return(result); }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in ObjectManager.Get<Obj_AI_Minion>() .Where(x => x.IsEnemy) .Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800) let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D() where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 let start = minion.ServerPosition.To2D() let end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = Vector2.Zero; foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.To2D())) { endPos = m.Position.To2D(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Environment.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: if (!Config.collision["MinionCollision"].GetValue <MenuBool>().Value) { break; } var minionList = GameObjects.Jungle .Where( m => m.IsValidTarget(1200, false, from.ToVector3()) && (!skillshot.SpellData.CollisionExceptMini || m.GetJungleType() != JungleType.Small)).ToList(); if (!skillshot.SpellData.CollisionExceptMini) { minionList.AddRange( GameObjects.Minions .Where( m => m.IsValidTarget(1200, false, from.ToVector3()))); } foreach (var minion in minionList) { var pred = FastPrediction( from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w }); } } break; case CollisionObjectTypes.Champions: if (!Config.collision["HeroCollision"].GetValue <MenuBool>().Value) { break; } var heroTeam = skillshot.Unit == null ? ObjectManager.Player.Team : (skillshot.Unit.Team == GameObjectTeam.Order ? GameObjectTeam.Chaos : GameObjectTeam.Order); foreach (var hero in GameObjects.Heroes .Where( h => h.IsValidTarget(1200, false) && h.Team == heroTeam && !h.IsMe)) { var pred = FastPrediction( from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed); var pos = pred.PredictedPos; var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true); if (w > 0) { collisions.Add( new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(from), Diff = w }); } } break; case CollisionObjectTypes.YasuoWall: if (!Config.collision["YasuoCollision"].GetValue <MenuBool>().Value) { break; } var wallTeam = skillshot.Unit == null ? ObjectManager.Player.Team : (skillshot.Unit.Team == GameObjectTeam.Order ? GameObjectTeam.Chaos : GameObjectTeam.Order); if (!GameObjects.Heroes .Any( hero => hero.IsValidTarget(float.MaxValue, false) && hero.Team == wallTeam && hero.CharacterName == "Yasuo")) { break; } var intersections = new List <Tuple <Vector2, float> >(); foreach (var effectEmitter in GameObjects.ParticleEmitters) { if (effectEmitter.IsValid && Regex.IsMatch(effectEmitter.Name, wallTeam == ObjectManager.Player.Team ? @"Yasuo_.+_W_windwall\d" : @"Yasuo_.+_w_windwall_enemy_\d", RegexOptions.IgnoreCase)) { var wall = effectEmitter; var lvlLen = wallTeam == ObjectManager.Player.Team ? 1 : 2; var level = wall.Name.Substring(wall.Name.Length - lvlLen, lvlLen); var wallWidth = 250 + 50 * Convert.ToInt32(level); var wallDirection = wall.Perpendicular.ToVector2(); var wallStart = wall.Position.ToVector2() + wallWidth / 2 * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(new Tuple <Vector2, float>(inter.Point, wall.RestartTime)); } } } } if (intersections.Count > 0) { var sortedIntersections = intersections.OrderBy(item => item.Item1.Distance(from)).ToList(); foreach (var inter in sortedIntersections) { var collisionT = Utils.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.TickCount - skillshot.StartTick)) + 100 + (1000 * inter.Item1.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - inter.Item2 < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(inter.Item1); } } } break; case CollisionObjectTypes.Wall: break; } } var result = Vector2.Zero; if (collisions.Count > 0) { result = collisions.OrderBy(c => c.Distance).ToList()[0].Position; } return(result); }
public static bool wontHitOnDash(Skillshot ss, Obj_AI_Base jumpOn) { float currentDashSpeed = 700 + Player.MoveSpeed;//At least has to be like this //Get intersection point Vector2 intersectionPoint = YasMath.LineIntersectionPoint(Player.Position.To2D(), V2E(Player.Position, jumpOn.Position, 475), ss.Start, ss.End); //Time when yasuo will be in intersection point float arrivingTime = Vector2.Distance(Player.Position.To2D(), intersectionPoint) / currentDashSpeed; //Estimated skillshot position Vector2 skillshotPosition = ss.GetMissilePosition((int)(arrivingTime*1000)); if (Vector2.DistanceSquared(skillshotPosition, intersectionPoint) < (ss.SpellData.Radius + Player.BoundingRadius)) return false; return true; }
public static void useWSmart(Skillshot skillShot) { //try douge with E if cant windWall if (!W.IsReady()) return; if (skillShot.IsAboutToHit(250, Player)) { var sd = SpellDatabase.GetByMissileName(skillShot.SpellData.MissileSpellName); if (sd == null) return; //If enabled if (!YasuoSharp.EvadeSpellEnabled(sd.MenuItemName)) return; //if only dangerous if (YasuoSharp.Config.Item("wwDanger").GetValue<bool>() && !YasuoSharp.skillShotIsDangerous(sd.MenuItemName)) return; //Console.WriteLine("dmg: " + missle.SpellCaster.GetSpellDamage(Player, sd.SpellName)); float spellDamage = (float)skillShot.Unit.GetSpellDamage(Player, sd.SpellName); int procHp = (int)((spellDamage / Player.MaxHealth) * 100); if (procHp < YasuoSharp.Config.Item("wwDmg").GetValue<Slider>().Value && Player.Health - spellDamage > 0) return; Vector3 blockwhere = Player.ServerPosition + Vector3.Normalize(skillShot.MissilePosition.To3D() - Player.ServerPosition) * 10; // missle.Position; W.Cast(blockwhere); } }
public static void useEtoSafe(Skillshot skillShot) { if (!E.IsReady()) return; Console.WriteLine("try to safe"); float closest = float.MaxValue; Obj_AI_Base closestTarg = null; float currentDashSpeed = 700 + Player.MoveSpeed; foreach (Obj_AI_Base enemy in ObjectManager.Get<Obj_AI_Base>().Where(ob => ob.NetworkId != skillShot.Unit.NetworkId && enemyIsJumpable(ob) && ob.Distance(Player) < E.Range)) { var pPos = Player.Position.To2D(); Vector2 posAfterE = V2E(Player.Position, enemy.Position, 475); if (isSafePoint(posAfterE).IsSafe && wontHitOnDash(skillShot,enemy)/* && skillShot.IsSafePath(new List<Vector2>() { posAfterE }, 0, (int)currentDashSpeed, 0).IsSafe*/) { float curDist = Vector2.DistanceSquared(Game.CursorPos.To2D(), posAfterE); if (curDist < closest) { closestTarg = enemy; closest = curDist; } } } if (closestTarg != null) useENormal(closestTarg); }