public virtual void RemoveUrbanSegments(UrbanSegment __item) { if (__item != null && urbanSegments != null && urbanSegments.Contains(__item)) { urbanSegments.Remove(__item); } }
public virtual void AddUrbanSegments(UrbanSegment __item) { if (__item != null && urbanSegments != null && !urbanSegments.Contains(__item)) { urbanSegments.Add(__item); } }
public virtual void SetUrbanSegmentsAt(UrbanSegment __item, int __index) { if (__item == null) { urbanSegments[__index] = null; } else { urbanSegments[__index] = __item; } }
/// <summary> /// Copies the current object to a new instance /// </summary> /// <param name="deep">Copy members that refer to objects external to this class (not dependent)</param> /// <param name="copiedObjects">Objects that should be reused</param> /// <param name="asNew">Copy the current object as a new one, ready to be persisted, along all its members.</param> /// <param name="reuseNestedObjects">If asNew is true, this flag if set, forces the reuse of all external objects.</param> /// <param name="copy">Optional - An existing [UrbanSegment] instance to use as the destination.</param> /// <returns>A copy of the object</returns> public virtual UrbanSegment Copy(bool deep = false, Hashtable copiedObjects = null, bool asNew = false, bool reuseNestedObjects = false, UrbanSegment copy = null) { if (copiedObjects == null) { copiedObjects = new Hashtable(); } if (copy == null && copiedObjects.Contains(this)) { return((UrbanSegment)copiedObjects[this]); } copy = copy ?? new UrbanSegment(); if (!asNew) { copy.TransientId = this.TransientId; } if (!copiedObjects.Contains(this)) { copiedObjects.Add(this, copy); } if (deep && this.origin != null) { if (!copiedObjects.Contains(this.origin)) { if (asNew && reuseNestedObjects) { copy.Origin = this.Origin; } else if (asNew) { copy.Origin = this.Origin.Copy(deep, copiedObjects, true); } else { copy.origin = this.origin.Copy(deep, copiedObjects, false); } } else { if (asNew) { copy.Origin = (Station)copiedObjects[this.Origin]; } else { copy.origin = (Station)copiedObjects[this.Origin]; } } } if (deep && this.destination != null) { if (!copiedObjects.Contains(this.destination)) { if (asNew && reuseNestedObjects) { copy.Destination = this.Destination; } else if (asNew) { copy.Destination = this.Destination.Copy(deep, copiedObjects, true); } else { copy.destination = this.destination.Copy(deep, copiedObjects, false); } } else { if (asNew) { copy.Destination = (Station)copiedObjects[this.Destination]; } else { copy.destination = (Station)copiedObjects[this.Destination]; } } } if (deep && this.urbanTrip != null) { if (!copiedObjects.Contains(this.urbanTrip)) { if (asNew && reuseNestedObjects) { copy.UrbanTrip = this.UrbanTrip; } else if (asNew) { copy.UrbanTrip = this.UrbanTrip.Copy(deep, copiedObjects, true); } else { copy.urbanTrip = this.urbanTrip.Copy(deep, copiedObjects, false); } } else { if (asNew) { copy.UrbanTrip = (UrbanTrip)copiedObjects[this.UrbanTrip]; } else { copy.urbanTrip = (UrbanTrip)copiedObjects[this.UrbanTrip]; } } } base.Copy(deep, copiedObjects, asNew, reuseNestedObjects, copy); return(copy); }