public readAveragedValue ( units unitType ) : float | ||
unitType | units | |
리턴 | float |
public static void Main() { // This is the main WeatherShield object WeatherShield1 wShield1 = new WeatherShield1(Pins.GPIO_PIN_D7, Pins.GPIO_PIN_D2, WeatherShield1.DEFAULTADDRESS); // Wait until valid samples are ready on the shield while (!wShield1.averageValuesReady()) { led.Write(true); Thread.Sleep(1000); led.Write(false); Thread.Sleep(1000); } // Then start sending data to Console while (true) { // Read values from the shield float temperature = wShield1.readAveragedValue(WeatherShield1.units.TEMPERATURE); float pressure = wShield1.readAveragedValue(WeatherShield1.units.PRESSURE); float humidity = wShield1.readAveragedValue(WeatherShield1.units.HUMIDITY); if ((temperature != float.MinValue) && (pressure != float.MinValue) && (humidity != float.MinValue)) { // Connection performed OK. led.Write(true); Debug.Print("Temperature: " + temperature.ToString() + "\n"); Debug.Print("Pressure: " + pressure.ToString() + "\n"); Debug.Print("Humidity: " + humidity.ToString() + "\n"); PachubeGlue pachube = new PachubeGlue(URL, keyAPI); if (pachube.sendMeasures(pressure, temperature, humidity)) blinkLed(); } else { // Something went wrong led.Write(false); // Try to resync the WeatherShield connection wShield1.resetConnection(); } // Wait for 30 seconds Thread.Sleep(30000); } }
public static void Main() { // We use the LED to understand if the shield is properly connected to Netduino and valid average samples are counted OutputPort led = new OutputPort(Pins.ONBOARD_LED, false); // This is the main WeatherShield object WeatherShield1 wShield1 = new WeatherShield1(Pins.GPIO_PIN_D7, Pins.GPIO_PIN_D2, WeatherShield1.DEFAULTADDRESS); // Wait until valid samples are ready on the shield while (!wShield1.averageValuesReady()) { led.Write(true); Thread.Sleep(1000); led.Write(false); Thread.Sleep(1000); } // Then start sending data to Console while (true) { // Read values from the shield float temperature = wShield1.readAveragedValue(WeatherShield1.units.TEMPERATURE); float pressure = wShield1.readAveragedValue(WeatherShield1.units.PRESSURE); float humidity = wShield1.readAveragedValue(WeatherShield1.units.HUMIDITY); if ((temperature != float.MinValue) && (pressure != float.MinValue) && (humidity != float.MinValue)) { // Connection performed OK. led.Write(true); Debug.Print("Temperature: " + temperature.ToString() + "\n"); Debug.Print("Pressure: " + pressure.ToString() + "\n"); Debug.Print("Humidity: " + humidity.ToString() + "\n"); } else { // Something went wrong led.Write(false); // Try to resync the WeatherShield connection wShield1.resetConnection(); } // Wait for 30 seconds Thread.Sleep(30000); } }