public void HandleEvent_ActivePresetUpdate(object source, SceneEventArgs e) { ActivePreset = e.SceneName; Debug.Console(2, "Active Preset Changed to {0}", ActivePreset); ActivePresetFeedback.FireUpdate(); }
public void HandleEvent_ActivePresetUpdate(object source, SceneEventArgs e) { ActivePreset = e.SceneName; ActivePresetFeedback.FireUpdate(); }