예제 #1
0
 public void HandleEvent_ActivePresetUpdate(object source, SceneEventArgs e)
 {
     ActivePreset = e.SceneName;
     Debug.Console(2, "Active Preset Changed to {0}", ActivePreset);
     ActivePresetFeedback.FireUpdate();
 }
예제 #2
0
 public void HandleEvent_ActivePresetUpdate(object source, SceneEventArgs e)
 {
     ActivePreset = e.SceneName;
     ActivePresetFeedback.FireUpdate();
 }