private static void HandleMovement(ZoneCharacter character, Packet packet, bool run, bool stop = false) { if (character.State == PlayerState.Dead || character.State == PlayerState.Resting || character.State == PlayerState.Vendor) { character.CheatTracker.AddCheat(CheatTypes.InvalidMove, 50); return; } int newX, oldX, newY, oldY; if (!stop) { if (!packet.TryReadInt(out oldX) || !packet.TryReadInt(out oldY) || !packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid movement packet detected."); return; } } else { if (!packet.TryReadInt(out newX) || !packet.TryReadInt(out newY)) { Log.WriteLine(LogLevel.Warn, "Invalid stop packet detected."); return; } oldX = character.Position.X; oldY = character.Position.Y; } if (character.Map.Block != null) { if (!character.Map.Block.CanWalk(newX, newY)) { Log.WriteLine(LogLevel.Debug, "Blocking walk at {0}:{1}.", newX, newY); SendPositionBlock(character, newX, newY); SendTeleportCharacter(character, oldX, oldY); return; } } double distance = Vector2.Distance(newX, oldX, newY, oldY); if ((run && distance > 500d) || (!run && distance > 400d)) //TODO: mounts don't check with these speeds { character.CheatTracker.AddCheat(CheatTypes.Speedwalk, 50); return; } if (!stop) { int deltaY = newY - character.Position.Y; int deltaX = newX - character.Position.X; double radians = Math.Atan((double)deltaY / deltaX); double angle = radians * (180 / Math.PI); character.Rotation = (byte)(angle / 2); } foreach (var member in character.Party) { if (member.Key != character.Name) { using (var ppacket = new Packet(SH14Type.UpdatePartyMemberLoc)) { ppacket.WriteByte(1);//unk ppacket.WriteString(character.Name, 16); ppacket.WriteInt(character.Position.X); ppacket.WriteInt(character.Position.Y); member.Value.SendPacket(ppacket); } } } character.Move(oldX, oldY, newX, newY, !run, stop); // hehe }