public void Delete(Warp warp) { Delete(warp.Name); }
public bool Contains(Warp warp) { return(WarpMap.ContainsValue(warp)); }
public void Add(Warp warp) { WarpMap.Add(warp.Name, warp); Save(); }
public void Add(Warp warp) { WarpMap.Add(warp.Name.ToLowerInvariant(), warp); Save(); }