private async Task UpdateSymbolPreview(Symbol symbolToShow) { if (symbolToShow == null) { return; } // Create a swatch from the symbol with a white background. RuntimeImage swatch = await symbolToShow.CreateSwatchAsync(80, 80, 96, Color.White); // Convert the swatch to an image source and show it in the Image control. ImageSource symbolImage = await RuntimeImageExtensions.ToImageSourceAsync(swatch); SymbolPreviewImage.Source = symbolImage; }
private async Task ReadMobileStyle(string stylePath) { try { // Open the mobile style file at the provided path. _emojiStyle = await SymbolStyle.OpenAsync(stylePath); // Get the default style search parameters. SymbolStyleSearchParameters searchParams = await _emojiStyle.GetDefaultSearchParametersAsync(); // Search the style with the default parameters to return all symbol results. IList <SymbolStyleSearchResult> styleResults = await _emojiStyle.SearchSymbolsAsync(searchParams); // Create lists to contain the available symbol layers for each category of symbol and add an empty entry as default. List <SymbolLayerInfo> eyeSymbolInfos = new List <SymbolLayerInfo> { new SymbolLayerInfo("", null, "") }; List <SymbolLayerInfo> mouthSymbolInfos = new List <SymbolLayerInfo> { new SymbolLayerInfo("", null, "") }; List <SymbolLayerInfo> hatSymbolInfos = new List <SymbolLayerInfo>() { new SymbolLayerInfo("", null, "") }; // Loop through the results and put symbols into the appropriate list according to category. foreach (SymbolStyleSearchResult result in styleResults) { // Get the symbol for this result. MultilayerPointSymbol multiLayerSym = result.Symbol as MultilayerPointSymbol; // Create a swatch image from the symbol. RuntimeImage swatch = await multiLayerSym.CreateSwatchAsync(30, 30, 96, Color.White); ImageSource symbolImage = await RuntimeImageExtensions.ToImageSourceAsync(swatch); // Create a symbol layer info object to represent the symbol in the list. // The symbol key will be used to retrieve the symbol from the style. SymbolLayerInfo symbolInfo = new SymbolLayerInfo(result.Name, symbolImage, result.Key); // Add the symbol layer info to the correct list for its category. switch (result.Category) { case "Eyes": { eyeSymbolInfos.Add(symbolInfo); break; } case "Mouth": { mouthSymbolInfos.Add(symbolInfo); break; } case "Hat": { hatSymbolInfos.Add(symbolInfo); break; } } } // Show the symbols in the category list boxes. EyesListView.ItemsSource = eyeSymbolInfos; MouthListView.ItemsSource = mouthSymbolInfos; HatListView.ItemsSource = hatSymbolInfos; // Call a function to construct the current symbol (default yellow circle). Symbol faceSymbol = await GetCurrentSymbol(); // Call a function to show a preview image of the symbol. await UpdateSymbolPreview(faceSymbol); } catch (Exception ex) { // Report the exception. await DisplayAlert("Error reading style", ex.Message, "OK"); } }