/// <summary> /// 增加模型 /// </summary> /// <param name="name"></param> /// <param name="modelname"></param> /// <param name="group"></param> /// <returns></returns> public void AddModel(string name, string modelname, string group, float scale) { switch (group) { case "植物": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 物.Add(temp); } break; case "室内元素": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 室内元素.Add(temp); } break; case "建筑物": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 建筑物.Add(temp); } break; default: { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 杂项.Add(temp); } break; } }
/// <summary> /// 增加模型 /// </summary> /// <param name="name"></param> /// <param name="modelname"></param> /// <param name="group"></param> /// <returns></returns> public void AddModel(string name, string modelname, string group, float scale) { switch (group) { case "植物": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 植物.Add(temp); } break; case "室内元素": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 室内元素.Add(temp); } break; case "建筑物": { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 建筑物.Add(temp); } break; default: { ModelStruct temp = new ModelStruct(); temp.Name = name; temp.ModelName = modelname; temp.Scale = scale; 杂项.Add(temp); } break; } }