public override void LoadPreviousGame(SaveData saveData) { networkComms.RegisteredPlayers = saveData.RegisteredPlayers; heatSystem.HeatLevel = saveData.HeatLevel; researchControl.UnlockedTechs = saveData.UnlockedTechs; npcGroupManager.LoadSaveData(saveData.NpcGroupSaveDatas); convoySpawner.RestoreSpawnTimeFromSave(saveData.NextSpawnTime); researchHacking.RestoreSaveData(saveData.HackingData); modBuildWhenGameStarted = saveData.BuildWhenGameStarted; baseManager.LoadSaveData(saveData.GCorpBaseSaveDatas); mikiScrapManager.LoadSaveData(saveData.MikiScrapSaveDatas); //V26 modBuildWhenLastSaved = saveData.BuildWhenSaved; heatSystem.HeatDifficulty = saveData.HeatDifficultySetting; if (heatSystem.HeatDifficulty < 1) { heatSystem.HeatDifficulty = 1; } if (heatSystem.HeatDifficulty > 3) { GCorpBase.SetFastBackupDelay(); } else { GCorpBase.SetNormalBackupDelay(); } heatSystem.MultiplayerScaling = saveData.MultiplayerScaling; // Move to the end so other saved info is already loadedf missionSystem = new MissionSystem(modBuildWhenLastSaved, gameVersion, saveData.MissionStartTimeBinary, saveData.ExcludedMissionPrompts, audioSystem, researchControl); }
private void MessageEntered(string msg, ref bool visible) { if (msg.Equals("/efm", StringComparison.InvariantCultureIgnoreCase)) { MyAPIGateway.Utilities.ShowMessage("EFM", "Valid Commands \n/efm heat\n/efm difficulty #"); visible = false; return; } if (!msg.StartsWith("/efm", StringComparison.InvariantCultureIgnoreCase)) { return; } visible = false; string[] args = msg.Split(' '); if (args.Length <= 1) { MyAPIGateway.Utilities.ShowMessage("EFM", "Valid Commands \n/efm heat\n/efm difficulty #\n/efm scale [true|false]"); return; } if (args[1].ToLower() == "heat") { if (args.Length > 2) { int iParam = 0; bool bOk = int.TryParse(args[2], out iParam); if (bOk && iParam >= 0) { heatSystem.HeatLevel += iParam; } } string sHeat = "EFM\n Heat=" + heatSystem.HeatLevel.ToString() + "\n Difficulty=" + heatSystem.HeatDifficulty.ToString() + "\n MultiplayerScaling=" + heatSystem.MultiplayerScaling.ToString() ; MyVisualScriptLogicProvider.SendChatMessage(sHeat, "Wicorel", 0, MyFontEnum.DarkBlue); } if (args[1].ToLower() == "difficulty") { if (args.Length < 3) { MyVisualScriptLogicProvider.SendChatMessage("syntax: /efm difficulty #", "Wicorel", 0, MyFontEnum.DarkBlue); visible = true; return; } int iParam = 0; bool bOk = int.TryParse(args[2], out iParam); if (bOk && iParam >= 0) { heatSystem.HeatDifficulty = iParam; MyVisualScriptLogicProvider.SendChatMessage("Difficulty set to " + heatSystem.HeatDifficulty.ToString(), "Wicorel", 0, MyFontEnum.DarkBlue); if (heatSystem.HeatDifficulty > 3) { GCorpBase.SetFastBackupDelay(); } else { GCorpBase.SetNormalBackupDelay(); } } else { MyVisualScriptLogicProvider.SendChatMessage("syntax: /efm difficulty #", "Wicorel", 0, MyFontEnum.DarkBlue); } } if (args[1].ToLower() == "scale") { if (args.Length < 3) { MyVisualScriptLogicProvider.SendChatMessage("syntax: /efm scale [true|false]", "Wicorel", 0, MyFontEnum.DarkBlue); visible = true; return; } bool bParam = false; bool bOk = bool.TryParse(args[2], out bParam); if (bOk) { heatSystem.MultiplayerScaling = bParam; MyVisualScriptLogicProvider.SendChatMessage("MultiplayerScaling set to " + heatSystem.MultiplayerScaling.ToString(), "Wicorel", 0, MyFontEnum.DarkBlue); } else { MyVisualScriptLogicProvider.SendChatMessage("syntax: /efm scale [true|false]", "Wicorel", 0, MyFontEnum.DarkBlue); } } if (args[1].ToLower() == "convoy") { string sMsg = npcGroupManager.NpcGroupInfo(NpcGroupType.Convoy); MyVisualScriptLogicProvider.SendChatMessage(sMsg, "Wicorel", 0, MyFontEnum.DarkBlue); } if (args[1].ToLower() == "backup") { string sMsg = npcGroupManager.NpcGroupInfo(NpcGroupType.Backup); MyVisualScriptLogicProvider.SendChatMessage(sMsg, "Wicorel", 0, MyFontEnum.DarkBlue); } if (args[1].ToLower() == "base") { string sMsg = baseManager.BaseInfo(); MyVisualScriptLogicProvider.SendChatMessage(sMsg, "Wicorel", 0, MyFontEnum.DarkBlue); } if (args[1].ToLower() == "players") { var players = new List <IMyPlayer>(); MyAPIGateway.Players.GetPlayers(players); string sMsg = "#Players=" + players.Count; MyVisualScriptLogicProvider.SendChatMessage(sMsg, "Wicorel", 0, MyFontEnum.DarkBlue); foreach (var player in players) { sMsg = " " + player.DisplayName; var ident = player.Identity; //ident.IdentityId; var chara = player.Character; if (chara != null) { bool bUnderCover = DuckUtils.IsPlayerUnderCover(player); if (bUnderCover) { sMsg += " IS under cover\n"; } bool bIsUnderground = DuckUtils.IsPlayerUnderground(player); if (bIsUnderground) { sMsg += " IS underground\n"; } float health = chara.Integrity; bool isDead = chara.IsDead; float EnergyLevel = chara.SuitEnergyLevel; float physicalMass = chara.CurrentMass; bool thrustEnabled = chara.EnabledThrusts; float hLevel = chara.GetSuitGasFillLevel(hydrogenDefId); float o2Level = chara.GetSuitGasFillLevel(oxygenDefId); sMsg += " H=" + health.ToString("0.00") + " E=" + EnergyLevel.ToString("0.00"); sMsg += "\n Mass=" + physicalMass.ToString("0.00") + " Thrust=" + thrustEnabled.ToString(); sMsg += "\n H=" + hLevel.ToString("0.00") + " O2=" + o2Level.ToString("0.00"); } else { sMsg += " No character loaded yet"; } MyVisualScriptLogicProvider.SendChatMessage(sMsg, "Wicorel", 0, MyFontEnum.DarkBlue); } } }