public void OnDrawConnection() { foreach (Transform item in EquipmentUIResourceManage.Instance.EquipmentPageContent.GetComponentsInChildren <Transform>()) { if (item.gameObject.tag == "Line") { Destroy(item.gameObject); } } EquipmentButton eqb = EquipmentButton.currentEquipmentButton.GetComponent <EquipmentButton>(); if (eqb.equipmentType == EqunipmentType.SMALL) { } else if (eqb.equipmentType == EqunipmentType.MIDDLE) { RectTransform eqbTransform = _middleGameObjectList[eqb.equipemntId].GetComponent <RectTransform>(); float maxposY = eqbTransform.localPosition.y; float minposY = eqbTransform.localPosition.y; float posX = eqbTransform.localPosition.x - buttonwidth; GameObject lineobj0 = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj0.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj0.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), 3f); lineobj0.GetComponent <RectTransform>().localPosition = new Vector2(eqbTransform.localPosition.x - buttonwidth * 3 / 4, eqbTransform.localPosition.y); EquipmentComponent eqcom = EquipmentFactory.Instance.GetMiddleEquipmentById(eqb.equipemntId); foreach (EquipmentLeaf leaf in eqcom.equipmentLeafList) { if (!_smallGameObjectList.ContainsKey(leaf.equipmentId)) { continue; } RectTransform a = _smallGameObjectList[leaf.equipmentId].GetComponent <RectTransform>(); GameObject lineobj2 = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj2.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj2.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), 3f); lineobj2.GetComponent <RectTransform>().localPosition = new Vector2(a.localPosition.x + buttonwidth * 3 / 4, a.localPosition.y); if (a.localPosition.y > maxposY) { maxposY = a.localPosition.y; } else if (a.localPosition.y < minposY) { minposY = a.localPosition.y; } } if (eqcom.equipmentCompmenTList.Count > 0) { foreach (EquipmentComponent compoment in eqcom.equipmentCompmenTList) { if (!_middleGameObjectList.ContainsKey(compoment.equipmentId)) { continue; } RectTransform a = _middleGameObjectList[compoment.equipmentId].GetComponent <RectTransform>(); GameObject lineobj1 = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj1.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj1.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), 3f); lineobj1.GetComponent <RectTransform>().localPosition = new Vector2(a.localPosition.x - buttonwidth * 3 / 4, a.localPosition.y); if (a.localPosition.y > maxposY) { maxposY = a.localPosition.y; } else if (a.localPosition.y < minposY) { minposY = a.localPosition.y; } } } GameObject lineobj = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - 5), maxposY - minposY); lineobj.GetComponent <RectTransform>().localPosition = new Vector2(posX, (maxposY + minposY) / 2); } else if (eqb.equipmentType == EqunipmentType.BIG) { RectTransform eqbTransform = _bigGameObjectList[eqb.equipemntId].GetComponent <RectTransform>(); float maxposY = eqbTransform.localPosition.y; float minposY = eqbTransform.localPosition.y; float posX = eqbTransform.localPosition.x - buttonwidth; GameObject lineobj0 = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj0.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj0.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), 3f); lineobj0.GetComponent <RectTransform>().localPosition = new Vector2(eqbTransform.localPosition.x - buttonwidth * 3 / 4, eqbTransform.localPosition.y); EquipmentComponent eqcom = EquipmentFactory.Instance.GetBigEquipmentById(eqb.equipemntId); if (eqcom.equipmentCompmenTList.Count > 0) { foreach (EquipmentComponent compoment in eqcom.equipmentCompmenTList) { if (!_middleGameObjectList.ContainsKey(compoment.equipmentId)) { continue; } RectTransform a = _middleGameObjectList[compoment.equipmentId].GetComponent <RectTransform>(); GameObject lineobj1 = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj1.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj1.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), 3f); lineobj1.GetComponent <RectTransform>().localPosition = new Vector2(a.localPosition.x + buttonwidth * 3 / 4, a.localPosition.y); if (a.localPosition.y > maxposY) { maxposY = a.localPosition.y; } else if (a.localPosition.y < minposY) { minposY = a.localPosition.y; } } } GameObject lineobj = Instantiate(EquipmentUIResourceManage.Instance.DrawLineInstacneObj) as GameObject; lineobj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); lineobj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - 5), maxposY - minposY); lineobj.GetComponent <RectTransform>().localPosition = new Vector2(posX, (maxposY + minposY) / 2); } }
private void InitEquipmentPage() { int number = GetBigHeight(); float he = number * buttonheight + (number + 1) * buttonheight / 2; if (he < rectHeight) { he = rectHeight; } EquipmentUIResourceManage.Instance.EquipmentPageContent.GetComponent <RectTransform>().sizeDelta = new Vector2(0, he); float otherwideth; if (flag) { otherwideth = 0; } else { otherwideth = rectWidth / 2; } int count = 0; foreach (EquipmentLeaf lefeitem in _samllEquipmentList) { GameObject ga = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateObj) as GameObject; GameObject nameObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; GameObject priceObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; nameObj.GetComponent <Text>().text = lefeitem.equipmentName; priceObj.GetComponent <Text>().text = lefeitem.equipmentPrice.ToString(); EquipmentButton eqb = ga.GetComponent <EquipmentButton>(); eqb.searchType = lefeitem.seaechType; eqb.equipemntId = lefeitem.equipmentId; eqb.equipmentType = lefeitem.equipmentType; eqb.GetComponent <Image>().sprite = lefeitem.equipmentIcor; ga.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); ga.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth), buttonheight); ga.GetComponent <RectTransform>().localPosition = new Vector2(-2 * buttonwidth + otherwideth, -count * (buttonheight * 3 / 2) - buttonheight); nameObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); nameObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); nameObj.GetComponent <RectTransform>().localPosition = new Vector2(-5 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 3 * buttonheight / 4); priceObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); priceObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); priceObj.GetComponent <RectTransform>().localPosition = new Vector2(-5 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 5 * buttonheight / 4); _smallGameObjectList.Add(lefeitem.equipmentId, ga); count++; } count = 0; foreach (EquipmentComponent lefeitem in _middleEquipmentLis) { GameObject ga = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateObj) as GameObject; GameObject nameObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; GameObject priceObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; nameObj.GetComponent <Text>().text = lefeitem.equipmentName; priceObj.GetComponent <Text>().text = lefeitem.equipmentPrice.ToString(); EquipmentButton eqb = ga.GetComponent <EquipmentButton>(); eqb.searchType = lefeitem.seaechType; eqb.equipemntId = lefeitem.equipmentId; eqb.equipmentType = lefeitem.equipmentType; eqb.GetComponent <Image>().sprite = lefeitem.equipmentIcor; ga.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); ga.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth), buttonheight); ga.GetComponent <RectTransform>().localPosition = new Vector2(0 + otherwideth, -count * (buttonheight * 3 / 2) - buttonheight); nameObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); nameObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); nameObj.GetComponent <RectTransform>().localPosition = new Vector2(3 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 3 * buttonheight / 4); priceObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); priceObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); priceObj.GetComponent <RectTransform>().localPosition = new Vector2(3 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 5 * buttonheight / 4); _middleGameObjectList.Add(lefeitem.equipmentId, ga); count++; } count = 0; foreach (EquipmentComponent lefeitem in _bigEquipmentList) { GameObject ga = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateObj) as GameObject; GameObject nameObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; GameObject priceObj = Instantiate(EquipmentUIResourceManage.Instance.EquipmentInstantiateTextObj) as GameObject; EquipmentButton eqb = ga.GetComponent <EquipmentButton>(); nameObj.GetComponent <Text>().text = lefeitem.equipmentName; priceObj.GetComponent <Text>().text = lefeitem.equipmentPrice.ToString(); eqb.searchType = lefeitem.seaechType; eqb.equipemntId = lefeitem.equipmentId; eqb.equipmentType = lefeitem.equipmentType; eqb.GetComponent <Image>().sprite = lefeitem.equipmentIcor; ga.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); ga.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth), buttonheight); ga.GetComponent <RectTransform>().localPosition = new Vector2(2 * buttonwidth + otherwideth, -count * (buttonheight * 3 / 2) - buttonheight); nameObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); nameObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); nameObj.GetComponent <RectTransform>().localPosition = new Vector2(11 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 3 * buttonheight / 4); priceObj.GetComponent <RectTransform>().SetParent(EquipmentUIResourceManage.Instance.EquipmentPageContent.transform); priceObj.GetComponent <RectTransform>().sizeDelta = new Vector2(-(rectWidth - buttonwidth / 2), buttonheight / 2); priceObj.GetComponent <RectTransform>().localPosition = new Vector2(11 * buttonwidth / 4 + otherwideth, -count * (buttonheight * 3 / 2) - 5 * buttonheight / 4); _bigGameObjectList.Add(lefeitem.equipmentId, ga); count++; } flag = false; }
public void OnReciveMessgaeEquipmentButton() { attributeText.text = ""; EquipmentButton eqb = EquipmentButton.currentEquipmentButton.GetComponent <EquipmentButton>(); switch (eqb.equipmentType) { case EqunipmentType.SMALL: EquipmentLeaf eleaf = EquipmentFactory.Instance.GetLeafEquipmentById(eqb.equipemntId); if (eleaf != null) { iconImage.sprite = eleaf.equipmentIcor; foreach (EquipmentAttribute item in eleaf.equipmentAttribute) { attributeText.text += (item._attributeName + ":"); string valuestring = ""; switch (item._attributeType) { case InscriptionSystem.AttributeValue.NUMBER: valuestring = System.Math.Round(item._attributeValue, 1).ToString(); break; case InscriptionSystem.AttributeValue.PERCENTAGE: valuestring = System.Math.Round(item._attributeValue * 100, 1).ToString() + "%"; break; } attributeText.text += valuestring; attributeText.text += "\n"; } attributeText.text += "\n"; if (eleaf.equipmentSkill.Count > 0) { foreach (EquipmentSkill item in eleaf.equipmentSkill) { switch (item.skillType) { case SkillType.PASSIVE: attributeText.text += ("唯一被动-" + item.skillName + ":" + item.skillDescription); break; case SkillType.INITIATIVE: attributeText.text += ("唯一主动-" + item.skillName + ":" + item.skillDescription); break; } attributeText.text += "\n"; } } } break; case EqunipmentType.MIDDLE: EquipmentComponent ecomp = EquipmentFactory.Instance.GetMiddleEquipmentById(eqb.equipemntId); if (ecomp != null) { iconImage.sprite = ecomp.equipmentIcor; foreach (EquipmentAttribute item in ecomp.equipmentAttribute) { attributeText.text += (item._attributeName + ":"); string valuestring = ""; switch (item._attributeType) { case InscriptionSystem.AttributeValue.NUMBER: valuestring = System.Math.Round(item._attributeValue, 1).ToString(); break; case InscriptionSystem.AttributeValue.PERCENTAGE: valuestring = System.Math.Round(item._attributeValue * 100, 1).ToString() + "%"; break; } attributeText.text += valuestring; attributeText.text += "\n"; } attributeText.text += "\n"; if (ecomp.equipmentSkill.Count > 0) { foreach (EquipmentSkill item in ecomp.equipmentSkill) { switch (item.skillType) { case SkillType.PASSIVE: attributeText.text += ("唯一被动-" + item.skillName + ":" + item.skillDescription); break; case SkillType.INITIATIVE: attributeText.text += ("唯一主动-" + item.skillName + ":" + item.skillDescription); break; } attributeText.text += "\n"; } } } break; case EqunipmentType.BIG: EquipmentComponent bigecomp = EquipmentFactory.Instance.GetBigEquipmentById(eqb.equipemntId); if (bigecomp != null) { iconImage.sprite = bigecomp.equipmentIcor; foreach (EquipmentAttribute item in bigecomp.equipmentAttribute) { attributeText.text += (item._attributeName + ":"); string valuestring = ""; switch (item._attributeType) { case InscriptionSystem.AttributeValue.NUMBER: valuestring = System.Math.Round(item._attributeValue, 1).ToString(); break; case InscriptionSystem.AttributeValue.PERCENTAGE: valuestring = System.Math.Round(item._attributeValue * 100, 1).ToString() + "%"; break; } attributeText.text += valuestring; attributeText.text += "\n"; } attributeText.text += "\n"; if (bigecomp.equipmentSkill.Count > 0) { foreach (EquipmentSkill item in bigecomp.equipmentSkill) { switch (item.skillType) { case SkillType.PASSIVE: attributeText.text += ("唯一被动-" + item.skillName + ":" + item.skillDescription); break; case SkillType.INITIATIVE: attributeText.text += ("唯一主动-" + item.skillName + ":" + item.skillDescription); break; } attributeText.text += "\n"; } } } break; } }