private void onGameStart(GameUpdateEventArgs e) { if (GameLaunched != null) GameLaunched(this, e); }
void gs_GameLaunched(object sender, GameUpdateEventArgs e) { if (connected && allowedSend) { if (e.state == GameUpdateEventArgs.gameState.start) { playingGame = e.gameName; announceGame(); invokeController(nick, playingGame); } else if (e.state == GameUpdateEventArgs.gameState.stop) { playingGame = ""; announceGame(); invokeController(nick, "*"); } else { throw new NotImplementedException(); } } }