public static GameSettings DefaultSettings()
        {
            GameSettings settings = new GameSettings();

            #if!DEBUG
            settings._fullScreen = false;
            settings._windowWidth = 800;
            settings._windowHeight = 480;
            settings._preferMultiSampling = false;
            settings._skinColor = Color.HotPink;
            #else
            settings._fullScreen = false;
            settings._windowWidth = 1024;
            settings._windowHeight = 768;
            settings._preferMultiSampling = true;
            settings._skinColor = Color.Violet;
            #endif
            return settings;
        }
        public static GameSettings LoadData()
        {
            const string FileName = @"Settings\config.eec";
            GameSettings settings;

            if (!File.Exists(FileName))
            {
                settings = DefaultSettings();
                settings.SaveData();
                return settings;
            }
            else
            {
                FileStream fs = null;
                settings = new GameSettings();

                fs = File.OpenRead(FileName);

                using (BinaryReader br = new BinaryReader(fs))
                {
                    try
                    {
                        settings._windowWidth = br.ReadInt32();
                        settings._windowHeight = br.ReadInt32();
                        settings._fullScreen = br.ReadBoolean();
                        settings._preferMultiSampling = br.ReadBoolean();
                        byte r, g, b;
                        r = br.ReadByte();
                        g = br.ReadByte();
                        b = br.ReadByte();
                        settings._skinColor = new Color(r, g, b);
                    }
                    catch
                    {
                        br.Close();
                        fs.Close();
                        fs.Dispose();
                    }
                }

                return settings;
            }
        }