GetHud() 공개 메소드

Helper to get the game object for a hud. TODOstatic??
public GetHud ( string id, string prefab = null ) : GameObject
id string
prefab string
리턴 UnityEngine.GameObject
        /// <summary>
        /// Parse the trigger json definition
        /// </summary>
        private void Parse(Dictionary<string,object> screen)
        {
            // Log.Debug("PARSE Screen: "+screen["id"].ToString());

            //TODO we might want to create the game object here?
            //set parameters
            gameObject.name = screen["id"].ToString();
            nextDefaultScreenName = screen["next"].ToString();
            backScreenName = screen["back"].ToString();
            string layers = screen["layers"].ToString();

            string[] listOfLayers = layers.Split(',');
            foreach(string layer in listOfLayers)
            {
                this.layerMask |= 1 << LayerMask.NameToLayer(layer);
            }

            //parse list of objects
            if(screen.ContainsKey("objects"))
            {
                uiManager = UIManager.Instance;

                screenObjects = uiManager.LoadResources(screen, gameObject);
                huds = uiManager.GetHudNames(screen);
                popups = uiManager.GetPopupNames(screen);

                hudDefaultTransforms = new List<StoreTransform>();
                foreach (string hud in huds)
                {
                    GameObject obj = uiManager.GetHud(hud);

                    StoreTransform transform = new StoreTransform(obj.transform.position, obj.transform.rotation, obj.transform.localScale);
                    hudDefaultTransforms.Add(transform);
                }
            }
        }
        /// TODO this might goes to CTOR?
        /// <summary>
        /// Basic initialization
        /// </summary>
        public virtual void InitScreen()
        {
            Log.Assert(nextDefaultScreenName != "",
                "Missing nextDefaultScreenName, please set one in "+gameObject.name);

            uiManager = UIManager.Instance;
            gameManager = GameManager.Instance;
            audioManager = AudioManager.Instance;
            i18n = I18nManager.Instance;

            UIManager.UICamera.cullingMask = layerMask;

            //set every hud active, which used in this screen
            if(huds != null && hudDefaultTransforms != null)
            {
                Log.Assert(hudDefaultTransforms.Count == huds.Count);

                for (int i = 0; i < huds.Count; i++)
                {
                    GameObject obj = uiManager.GetHud(huds[i]);
                    obj.SetActive(true);

                    obj.transform.position = hudDefaultTransforms[i].position;
                    obj.transform.localScale = hudDefaultTransforms[i].localScale;
                    obj.transform.rotation = hudDefaultTransforms[i].rotation;
                }
            }

            //set every popup inactive, which used in this screen
            if(popups != null)
            {
                foreach(string name in popups)
                {
                    GameObject obj = uiManager.GetPopup(name);
                    obj.SetActive(false);
                }
            }
        }