/// <summary> /// Initializes a new instance of the <see cref="EpicsUDPConnection"/> class. /// </summary> /// <param name="ipe"> /// The ipe. /// </param> internal EpicsUDPConnection(IPEndPoint ipe) { this.UDPSocket = UDPSocketManager.GetSocket(ipe); /*UDPSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); * UDPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true); * UDPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); * UDPSocket.Bind(ipe);*/ this.Start(); }
/// <summary> /// Initializes a new instance of the <see cref = "EpicsUDPConnection" /> class. /// Client Constructor, will try to get his Port automaticly /// </summary> internal EpicsUDPConnection() { this.UDPSocket = UDPSocketManager.GetSocket(); /*UDPSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); * UDPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true); * UDPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); * * //do a stupid send so that it get's himself an endpoint * UDPSocket.SendTo(new byte[1]{0}, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 60000));*/ this.Start(); }