public static void ComputerSequence2(int id, Move computerMove) { Battle player = Battle.FindPlayer(); Battle computer = Battle.FindComputer(); Mon playerMon = Mon.Find(player.GetMon_Id()); Mon computerMon = Mon.Find(computer.GetMon_Id()); Move playerMove = Move.Find(id); Message newMessage = new Message(computerMove.GetDescription()); newMessage.Save(); double otherHP = (double)player.GetHitpoints() - (double)Battle.Damage(computerMove, computer, computerMon, playerMon); int roundOtherHP = (int)otherHP; if (roundOtherHP > 0) { player.SetNewHP(roundOtherHP); } else { player.SetNewHP(0); } }