public void Add(Animation a) { a.Scene = Scene; a.Initialize(); a.Start(); Animations.Add(a); }
public void Add(Animation animation) { Animations.Add(animation); }
// ark public void Remove(Animation a) { for (int i = 0; i < Animations.Count; i++) { if (Animations[i] == a) { Animations.RemoveAt(i); break; } } }