예제 #1
0
 public Node SetNode(GridPos iPos, bool? iWalkable = null)
 {
     if (iWalkable.HasValue)
     {
         if (iWalkable.Value == true)
         {
             if (m_nodes.ContainsKey(iPos))
                 return m_nodes[iPos];
             Node newNode = new Node(iPos.x, iPos.y, iWalkable);
             m_nodes.Add(iPos, newNode);
             return newNode;
         }
         else
         {
             removeNode(iPos);
         }
         
     }
     else
     {
         Node newNode = new Node(iPos.x, iPos.y, true);
         m_nodes.Add(iPos, newNode);
         return newNode;
     }
     return null;
 }
예제 #2
0
        public JumpPointParam(BaseGrid iGrid, GridPos iStartPos, GridPos iEndPos, bool iAllowEndNodeUnWalkable = true, bool iCrossCorner = true, bool iCrossAdjacentPoint = true, HeuristicMode iMode = HeuristicMode.EUCLIDEAN)
        {
            switch (iMode)
            {
                case HeuristicMode.MANHATTAN:
                    m_heuristic = new HeuristicDelegate(Heuristic.Manhattan);
                    break;
                case HeuristicMode.EUCLIDEAN:
                    m_heuristic = new HeuristicDelegate(Heuristic.Euclidean);
                    break;
                case HeuristicMode.CHEBYSHEV:
                    m_heuristic = new HeuristicDelegate(Heuristic.Chebyshev);
                    break;
                default:
                    m_heuristic = new HeuristicDelegate(Heuristic.Euclidean);
                    break;
            }
            m_allowEndNodeUnWalkable = iAllowEndNodeUnWalkable;
            m_crossAdjacentPoint = iCrossAdjacentPoint;
            m_crossCorner = iCrossCorner;
            openList = new List<Node>();

            m_searchGrid = iGrid;
            m_startNode = m_searchGrid.GetNodeAt(iStartPos.x, iStartPos.y);
            m_endNode = m_searchGrid.GetNodeAt(iEndPos.x, iEndPos.y);
            if (m_startNode == null)
                m_startNode = new Node(iStartPos.x, iStartPos.y, true);
            if (m_endNode == null)
                m_endNode = new Node(iEndPos.x, iEndPos.y, true);
            m_useRecursive = false;
        }
예제 #3
0
        public Node SetNode(GridPos iPos, bool? iWalkable = null)
        {
            if (iWalkable.HasValue)
            {
                if (iWalkable.Value == true)
                {
                    Node retVal = null;
                    if (m_nodes.TryGetValue(iPos, out retVal))
                    {
                        return retVal;
                    }
                    Node newNode = new Node(iPos.x, iPos.y, iWalkable);
                    m_nodes.Add(iPos, newNode);
                    return newNode;
                }
                else
                {
                    removeNode(iPos);
                }

            }
            else
            {
                Node newNode = new Node(iPos.x, iPos.y, true);
                m_nodes.Add(iPos, newNode);
                return newNode;
            }
            return null;
        }
예제 #4
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 public Node GetNode(GridPos iPos)
 {
     Node retVal = null;
     m_nodes.TryGetValue(iPos, out retVal);
     return retVal;
 }
예제 #5
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 protected void removeNode(GridPos iPos)
 {
     if (m_nodes.ContainsKey(iPos))
         m_nodes.Remove(iPos);
 }
예제 #6
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        public override bool IsWalkableAt(int x, int y)
        {
            var pos = new GridPos(x, y);

            return(IsWalkableAt(pos));
        }
예제 #7
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 public override Node GetNodeAt(GridPos iPos)
 {
     if (!IsInside(iPos))
         return null;
     return m_nodePool.GetNode(iPos);
 }
예제 #8
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 public override Node GetNodeAt(int iX, int iY)
 {
     GridPos pos = new GridPos(iX, iY);
     return GetNodeAt(pos);
 }
예제 #9
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        public void Reset(GridPos iStartPos, GridPos iEndPos, BaseGrid iSearchGrid = null)
        {
            openList.Clear();
            m_startNode = null;
            m_endNode = null;

            if (iSearchGrid != null)
                m_searchGrid = iSearchGrid;
            m_searchGrid.Reset();
            m_startNode = m_searchGrid.GetNodeAt(iStartPos.x, iStartPos.y);
            m_endNode = m_searchGrid.GetNodeAt(iEndPos.x, iEndPos.y);
            if (m_startNode == null)
                m_startNode = new Node(iStartPos.x, iStartPos.y, true);
            if (m_endNode == null)
                m_endNode = new Node(iEndPos.x, iEndPos.y, true);


        }
예제 #10
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        public List<Node> GetNeighbors(Node iNode, bool iCrossCorners, bool iCrossAdjacentPoint)
        {
            int tX = iNode.x;
            int tY = iNode.y;
            List<Node> neighbors = new List<Node>();
            bool tS0 = false, tD0 = false,
                tS1 = false, tD1 = false,
                tS2 = false, tD2 = false,
                tS3 = false, tD3 = false;

            GridPos pos = new GridPos();
            if (this.IsWalkableAt(pos.Set(tX, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS0 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX + 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS1 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS2 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX - 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS3 = true;
            }
            if (iCrossCorners && iCrossAdjacentPoint)
            {
                tD0 = true;
                tD1 = true;
                tD2 = true;
                tD3 = true;
            }
            else if (iCrossCorners)
            {
                tD0 = tS3 || tS0;
                tD1 = tS0 || tS1;
                tD2 = tS1 || tS2;
                tD3 = tS2 || tS3;
            }
            else
            {
                tD0 = tS3 && tS0;
                tD1 = tS0 && tS1;
                tD2 = tS1 && tS2;
                tD3 = tS2 && tS3;
            }

            if (tD0 && this.IsWalkableAt(pos.Set(tX - 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD1 && this.IsWalkableAt(pos.Set(tX + 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD2 && this.IsWalkableAt(pos.Set(tX + 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD3 && this.IsWalkableAt(pos.Set(tX - 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            return neighbors;
        }
예제 #11
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 public abstract bool SetWalkableAt(GridPos iPos, bool iWalkable);
예제 #12
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 public abstract bool IsWalkableAt(GridPos iPos);
예제 #13
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 public abstract Node GetNodeAt(GridPos iPos);
예제 #14
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 internal override void ResetInternal(GridPos startPos, GridPos endPos, BaseGrid searchGrid = null)
 => OpenList = new IntervalHeap <Node>();               //openList.Clear();
예제 #15
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 public override bool SetWalkableAt(GridPos pos, bool walkable)
 => SetWalkableAt(pos.X, pos.Y, walkable);
예제 #16
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 public override bool IsWalkableAt(GridPos pos)
 => nodes.ContainsKey(pos);
예제 #17
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 public override Node GetNodeAt(GridPos pos)
 => nodes.ContainsKey(pos) ? nodes[pos] : null;
예제 #18
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        public List <Node> GetNeighbors(Node iNode, DiagonalMovement diagonalMovement)
        {
            int         tX = iNode.x;
            int         tY = iNode.y;
            List <Node> neighbors = new List <Node>();
            bool        tS0 = false, tD0 = false,
                        tS1 = false, tD1 = false,
                        tS2 = false, tD2 = false,
                        tS3 = false, tD3 = false;

            GridPos pos = new GridPos();

            if (this.IsWalkableAt(pos.Set(tX, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS0 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX + 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS1 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS2 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX - 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS3 = true;
            }

            switch (diagonalMovement)
            {
            case DiagonalMovement.Always:
                tD0 = true;
                tD1 = true;
                tD2 = true;
                tD3 = true;
                break;

            case DiagonalMovement.Never:
                break;

            case DiagonalMovement.IfAtLeastOneWalkable:
                tD0 = tS3 || tS0;
                tD1 = tS0 || tS1;
                tD2 = tS1 || tS2;
                tD3 = tS2 || tS3;
                break;

            case DiagonalMovement.OnlyWhenNoObstacles:
                tD0 = tS3 && tS0;
                tD1 = tS0 && tS1;
                tD2 = tS1 && tS2;
                tD3 = tS2 && tS3;
                break;

            default:
                break;
            }

            if (tD0 && this.IsWalkableAt(pos.Set(tX - 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD1 && this.IsWalkableAt(pos.Set(tX + 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD2 && this.IsWalkableAt(pos.Set(tX + 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD3 && this.IsWalkableAt(pos.Set(tX - 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            return(neighbors);
        }
예제 #19
0
 public abstract bool IsWalkableAt(GridPos iPos);
예제 #20
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 internal abstract void _reset(GridPos iStartPos, GridPos iEndPos, BaseGrid iSearchGrid = null);
예제 #21
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 public override Node GetNodeAt(GridPos iPos)
 {
     if (m_nodes.ContainsKey(iPos))
     {
         return m_nodes[iPos];
     }
     return null;
 }
예제 #22
0
 public bool IsInside(GridPos iPos)
 {
     return(IsInside(iPos.x, iPos.y));
 }
예제 #23
0
        private static GridPos jumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos retVal = null;
            Stack<JumpSnapshot> stack = new Stack<JumpSnapshot>();

            JumpSnapshot currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot = null;
            currentSnapshot.iX = iX;
            currentSnapshot.iY = iY;
            currentSnapshot.iPx = iPx;
            currentSnapshot.iPy = iPy;
            currentSnapshot.stage = 0;
            
            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                    case 0:
                        if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                        {
                            retVal = null;
                            continue;
                        }
                        else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                        currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                        currentSnapshot.jx = null;
                        currentSnapshot.jy = null;
                        if (iParam.CrossCorner)
                        {
                            // check for forced neighbors
                            // along the diagonal
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal= new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            // horizontally/vertically
                            else
                            {
                                if (currentSnapshot.tDx != 0)
                                { 
                                    // moving along x
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                    {
                                        retVal= new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                                else
                                {
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                    {
                                        retVal= new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                            }
                            // when moving diagonally, must check for vertical/horizontal jump points
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                currentSnapshot.stage = 1;
                                stack.Push(currentSnapshot);

                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }

                            // moving diagonally, must make sure one of the vertical/horizontal
                            // neighbors is open to allow the path

                            // moving diagonally, must make sure one of the vertical/horizontal
                            // neighbors is open to allow the path
                            if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                        }
                        else //if (!iParam.CrossCorner)
                        {
                            // check for forced neighbors
                            // along the diagonal
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            // horizontally/vertically
                            else
                            {
                                if (currentSnapshot.tDx != 0)
                                { 
                                    // moving along x
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                    {
                                        retVal= new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                                else
                                {
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                    {
                                        retVal= new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                            }
             

                            // when moving diagonally, must check for vertical/horizontal jump points
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                currentSnapshot.stage = 3;
                                stack.Push(currentSnapshot);

                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }

                            // moving diagonally, must make sure both of the vertical/horizontal
                            // neighbors is open to allow the path
                            if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                        }
                        retVal = null;
                        break;
                    case 1:
                        currentSnapshot.jx = retVal;

                        currentSnapshot.stage = 2;
                        stack.Push(currentSnapshot);

                        newSnapshot = new JumpSnapshot();
                        newSnapshot.iX = currentSnapshot.iX;
                        newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx = currentSnapshot.iX;
                        newSnapshot.iPy = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        break;
                    case 2:
                        currentSnapshot.jy = retVal;
                        if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.CrossAdjacentPoint)
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        retVal = null;
                        break;
                    case 3:
                        currentSnapshot.jx = retVal;

                        currentSnapshot.stage = 4;
                        stack.Push(currentSnapshot);

                        newSnapshot = new JumpSnapshot();
                        newSnapshot.iX = currentSnapshot.iX;
                        newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx = currentSnapshot.iX;
                        newSnapshot.iPy = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        break;
                    case 4:
                        currentSnapshot.jy = retVal;
                        if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        retVal = null;
                        break;
                }
            }

            return retVal;

        }
예제 #24
0
 public override Node GetNodeAt(GridPos iPos)
 {
     return GetNodeAt(iPos.x, iPos.y);
 }
예제 #25
0
 public override bool SetWalkableAt(int iX, int iY, bool iWalkable)
 {
     if (!IsInside(iX,iY))
         return false;
     GridPos pos = new GridPos(iX, iY);
     m_nodePool.SetNode(pos, iWalkable);
     return true;
 }
예제 #26
0
        private static GridPos jump(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            if (!iParam.SearchGrid.IsWalkableAt(iX, iY))
            {
                return(null);
            }
            else if (iParam.SearchGrid.GetNodeAt(iX, iY).Equals(iParam.EndNode))
            {
                return(new GridPos(iX, iY));
            }

            int     tDx = iX - iPx;
            int     tDy = iY - iPy;
            GridPos jx  = null;
            GridPos jy  = null;

            if (iParam.CrossCorner)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - tDy) && !iParam.SearchGrid.IsWalkableAt(iX, iY - tDy)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }
                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    jx = jump(iParam, iX + tDx, iY, iX, iY);
                    jy = jump(iParam, iX, iY + tDy, iX, iY);
                    if (jx != null || jy != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure one of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) || iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else if (iParam.CrossAdjacentPoint)
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
            else //if (!iParam.CrossCorner)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + tDy) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + tDx, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + tDy) && iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && !iParam.SearchGrid.IsWalkableAt(iX, iY + tDy)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY - tDy)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY - tDy)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }


                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    jx = jump(iParam, iX + tDx, iY, iX, iY);
                    jy = jump(iParam, iX, iY + tDy, iX, iY);
                    if (jx != null || jy != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure both of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
        }
예제 #27
0
 public override void Reset()
 {
     int rectCount=(m_gridRect.maxX-m_gridRect.minX) * (m_gridRect.maxY-m_gridRect.minY);
     if (m_nodePool.Nodes.Count > rectCount)
     {
         GridPos travPos = new GridPos(0, 0);
         for (int xTrav = m_gridRect.minX; xTrav <= m_gridRect.maxX; xTrav++)
         {
             travPos.x = xTrav;
             for (int yTrav = m_gridRect.minY; yTrav <= m_gridRect.maxY; yTrav++)
             {
                 travPos.y = yTrav;
                 Node curNode=m_nodePool.GetNode(travPos);
                 if (curNode!=null)
                     curNode.Reset();
             }
         }
     }
     else
     {
         foreach (KeyValuePair<GridPos, Node> keyValue in m_nodePool.Nodes)
         {
             keyValue.Value.Reset();
         }
     }
 }
예제 #28
0
        public override Node GetNodeAt(int x, int y)
        {
            var pos = new GridPos(x, y);

            return(GetNodeAt(pos));
        }
예제 #29
0
 public override bool SetWalkableAt(GridPos iPos, bool iWalkable)
 {
     return SetWalkableAt(iPos.x, iPos.y, iWalkable);
 }
예제 #30
0
        protected void removeNode(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            removeNode(pos);
        }
예제 #31
0
 protected void removeNode(int iX, int iY)
 {
     GridPos pos = new GridPos(iX, iY);
     removeNode(pos);
 }
예제 #32
0
        public Node GetNode(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(GetNode(pos));
        }
예제 #33
0
 public Node GetNode(int iX, int iY)
 {
     GridPos pos = new GridPos(iX, iY);
     return GetNode(pos);
 }
예제 #34
0
        public Node SetNode(int iX, int iY, bool?iWalkable = null)
        {
            GridPos pos = new GridPos(iX, iY);

            return(SetNode(pos, iWalkable));
        }
예제 #35
0
 public Node SetNode(int iX, int iY, bool? iWalkable = null)
 {
     GridPos pos = new GridPos(iX, iY);
     return SetNode(pos, iWalkable);
 }
예제 #36
0
 protected bool isInside(GridPos iPos)
 {
     return(isInside(iPos.x, iPos.y));
 }
예제 #37
0
 public abstract Node GetNodeAt(GridPos iPos);
예제 #38
0
 public override Node GetNodeAt(GridPos iPos)
 {
     return(GetNodeAt(iPos.x, iPos.y));
 }
예제 #39
0
 public abstract bool SetWalkableAt(GridPos iPos, bool iWalkable);
예제 #40
0
 public override bool IsWalkableAt(GridPos iPos)
 {
     return(IsWalkableAt(iPos.x, iPos.y));
 }
예제 #41
0
        public override bool SetWalkableAt(int iX, int iY, bool iWalkable)
        {
            var pos = new GridPos(iX, iY);

            if (iWalkable)
            {
                if (m_nodes.ContainsKey(pos))
                {
                   // this.m_nodes[pos].walkable = iWalkable;
                    return true;
                }
                else
                {
                    if (iX < m_gridRect.minX || m_notSet)
                        m_gridRect.minX = iX;
                    if (iX > m_gridRect.maxX || m_notSet)
                        m_gridRect.maxX = iX;
                    if (iY < m_gridRect.minY || m_notSet)
                        m_gridRect.minY = iY;
                    if (iY > m_gridRect.maxY || m_notSet)
                        m_gridRect.maxY = iY;
                    m_nodes.Add(new GridPos(pos.x, pos.y), new Node(pos.x, pos.y, iWalkable));
                    m_notSet = false;
                }
            }
            else
            {
                if (m_nodes.ContainsKey(pos))
                {
                    m_nodes.Remove(pos);
                    if (iX == m_gridRect.minX || iX == m_gridRect.maxX || iY == m_gridRect.minY || iY == m_gridRect.maxY)
                        m_notSet = true;
                }
            }
            return true;
        }
예제 #42
0
        private static GridPos?jumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos?retVal = null;
            var     stack  = new Stack <JumpSnapshot>();

            var          currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot     = null;

            currentSnapshot.iX    = iX;
            currentSnapshot.iY    = iY;
            currentSnapshot.iPx   = iPx;
            currentSnapshot.iPy   = iPy;
            currentSnapshot.stage = 0;

            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                case 0:
                    if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                    {
                        retVal = null;
                        continue;
                    }
                    else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                    currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                    currentSnapshot.jx  = null;
                    currentSnapshot.jy  = null;
                    if (iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }
                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 1;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.CrossAdjacentPoint)
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    else     //if (!iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }


                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 3;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    retVal = null;
                    break;

                case 1:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 2;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 2:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure one of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    else if (iParam.CrossAdjacentPoint)
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;

                case 3:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 4;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 4:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure both of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;
                }
            }

            return(retVal);
        }
예제 #43
0
 public override bool IsWalkableAt(GridPos iPos)
 {
     return m_nodes.ContainsKey(iPos);
 }
예제 #44
0
파일: GridPos.cs 프로젝트: marchys/fanalet
 public GridPos(GridPos b)
 {
     x = b.x;
     y = b.y;
 }
예제 #45
0
 public JumpSnapshot()
 {
 
     iX=0;
     iY=0;
     iPx=0;
     iPy=0;
     tDx=0;
     tDy=0;
     jx=null;
     jy=null;
     stage=0;
 }
예제 #46
0
파일: GridPos.cs 프로젝트: marchys/fanalet
 public bool Equals(GridPos p)
 {
     // Return true if the fields match:
     return((x == p.x) && (y == p.y));
 }
예제 #47
0
 public AStarParam(BaseGrid iGrid, GridPos iStartPos, GridPos iEndPos, float iweight, DiagonalMovement iDiagonalMovement = DiagonalMovement.Always, HeuristicMode iMode = HeuristicMode.EUCLIDEAN)
     : base(iGrid,iStartPos,iEndPos, iDiagonalMovement,iMode)
 {
     Weight = iweight;
 }
예제 #48
0
        internal override void _reset(GridPos iStartPos, GridPos iEndPos, BaseGrid iSearchGrid = null)
        {

        }
예제 #49
0
 public override bool IsWalkableAt(int iX, int iY)
 {
     GridPos pos = new GridPos(iX, iY);
     return IsWalkableAt(pos);
 }
예제 #50
0
        public override Node GetNodeAt(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(GetNodeAt(pos));
        }
예제 #51
0
 public bool IsInside(GridPos iPos)
 {
     return IsInside(iPos.x, iPos.y);
 }
예제 #52
0
 public override bool SetWalkableAt(GridPos iPos, bool iWalkable)
 {
     return(SetWalkableAt(iPos.x, iPos.y, iWalkable));
 }
예제 #53
0
 public override bool IsWalkableAt(GridPos iPos)
 {
     if (!IsInside(iPos))
         return false;
     return m_nodePool.Nodes.ContainsKey(iPos);
 }
예제 #54
0
        public override bool IsWalkableAt(int iX, int iY)
        {
            GridPos pos = new GridPos(iX, iY);

            return(IsWalkableAt(pos));
        }
예제 #55
0
 protected bool isInside(GridPos iPos)
 {
     return isInside(iPos.x, iPos.y);
 }
예제 #56
0
 public override Node GetNodeAt(GridPos iPos)
 {
     return(m_nodePool.GetNode(iPos));
 }
예제 #57
0
 public override bool IsWalkableAt(GridPos iPos)
 {
     return IsWalkableAt(iPos.x, iPos.y);
 }
예제 #58
0
 public override bool IsWalkableAt(GridPos iPos)
 {
     return(m_nodePool.Nodes.ContainsKey(iPos));
 }
예제 #59
0
        private void btnSearch_Click(object sender, EventArgs e)
        {
            for (int resultTrav = 0; resultTrav < m_resultLine.Count; resultTrav++)
            {

                m_resultLine[resultTrav].Dispose();
            }
            m_resultLine.Clear();
            for (int resultTrav = 0; resultTrav < m_resultBox.Count; resultTrav++)
            {

                m_resultBox[resultTrav].Dispose();
            }
            m_resultBox.Clear();

            GridPos startPos = new GridPos();
            GridPos endPos = new GridPos();
             for (int widthTrav = 0; widthTrav < width; widthTrav++)
                {
                    for (int heightTrav = 0; heightTrav < height; heightTrav++)
                    {
                        if (m_rectangles[widthTrav][heightTrav].boxType != BoxType.Wall)
                        {
                            searchGrid.SetWalkableAt(new GridPos(widthTrav, heightTrav), true);
                        }
                        else
                        {
                            searchGrid.SetWalkableAt(new GridPos(widthTrav, heightTrav), false);
                        }
                        if(m_rectangles[widthTrav][heightTrav].boxType==BoxType.Start)
                        {
                            startPos.x=widthTrav;
                            startPos.y=heightTrav;
                        }
                        if(m_rectangles[widthTrav][heightTrav].boxType==BoxType.End)
                        {
                            endPos.x=widthTrav;
                            endPos.y=heightTrav;
                        }

                    }
                }
             jumpParam.CrossCorner = cbCrossCorners.Checked;
             jumpParam.CrossAdjacentPoint = cbCrossAdjacentPoint.Checked;
             jumpParam.UseRecursive = cbUseRecursive.Checked;
            jumpParam.Reset(startPos, endPos);
            List<GridPos> resultList = JumpPointFinder.FindPath(jumpParam);
            
            
            for (int resultTrav = 0; resultTrav < resultList.Count-1; resultTrav++)
            {
                m_resultLine.Add(new GridLine(m_rectangles[resultList[resultTrav].x][resultList[resultTrav].y],m_rectangles[resultList[resultTrav+1].x][resultList[resultTrav+1].y]));
            }
            for (int widthTrav = 0; widthTrav < jumpParam.SearchGrid.width; widthTrav++)
            {
                for (int heightTrav = 0; heightTrav < jumpParam.SearchGrid.height; heightTrav++)
                {
                    if(jumpParam.SearchGrid.GetNodeAt(widthTrav, heightTrav)==null)
                        continue;
                    if (jumpParam.SearchGrid.GetNodeAt(widthTrav, heightTrav).isOpened)
                    {
                        ResultBox resultBox = new ResultBox(widthTrav * 20, heightTrav * 20 + 50, ResultBoxType.Opened);
                        m_resultBox.Add(resultBox);
                    }
                    if (jumpParam.SearchGrid.GetNodeAt(widthTrav, heightTrav).isClosed)
                    {
                        ResultBox resultBox = new ResultBox(widthTrav * 20, heightTrav * 20 + 50, ResultBoxType.Closed);
                        m_resultBox.Add(resultBox);
                    }
                }
            }
            this.Invalidate();
        }
예제 #60
0
        public List <Node> GetNeighbors(Node iNode, bool iCrossCorners, bool iCrossAdjacentPoint)
        {
            int         tX = iNode.x;
            int         tY = iNode.y;
            List <Node> neighbors = new List <Node>();
            bool        tS0 = false, tD0 = false,
                        tS1 = false, tD1 = false,
                        tS2 = false, tD2 = false,
                        tS3 = false, tD3 = false;

            GridPos pos = new GridPos();

            if (this.IsWalkableAt(pos.Set(tX, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS0 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX + 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS1 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS2 = true;
            }
            if (this.IsWalkableAt(pos.Set(tX - 1, tY)))
            {
                neighbors.Add(GetNodeAt(pos));
                tS3 = true;
            }
            if (iCrossCorners && iCrossAdjacentPoint)
            {
                tD0 = true;
                tD1 = true;
                tD2 = true;
                tD3 = true;
            }
            else if (iCrossCorners)
            {
                tD0 = tS3 || tS0;
                tD1 = tS0 || tS1;
                tD2 = tS1 || tS2;
                tD3 = tS2 || tS3;
            }
            else
            {
                tD0 = tS3 && tS0;
                tD1 = tS0 && tS1;
                tD2 = tS1 && tS2;
                tD3 = tS2 && tS3;
            }

            if (tD0 && this.IsWalkableAt(pos.Set(tX - 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD1 && this.IsWalkableAt(pos.Set(tX + 1, tY - 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD2 && this.IsWalkableAt(pos.Set(tX + 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            if (tD3 && this.IsWalkableAt(pos.Set(tX - 1, tY + 1)))
            {
                neighbors.Add(GetNodeAt(pos));
            }
            return(neighbors);
        }